From: Christian Heller Date: Wed, 25 Nov 2020 04:52:39 +0000 (+0100) Subject: More responsive mode leaving. X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7B%20deck_id%20%7D%7D/tasks?a=commitdiff_plain;h=85992bcb503cbe2a7bf7cd2d7ff54ca0ad7032d7;p=plomrogue2 More responsive mode leaving. --- diff --git a/rogue_chat.html b/rogue_chat.html index c10f7ca..02fb9a6 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -11,8 +11,8 @@
terminal rows: -· terminal columns: -· source code (includes proper terminal/ncurses client) +/ terminal columns: +/ source code (includes proper terminal/ncurses client)

 
@@ -134,15 +134,15 @@ let mode_helps = {
         'long': 'This mode is the first of two steps to change the password for a tile protection character.  First enter the tile protection character for which you want to change the password.'
     },
     'control_pw_pw': {
-        'short': 'change tiles control password',
+        'short': 'change tiles protection password',
         'long': 'This mode is the second of two steps to change the password for a tile protection character.  Enter the new password for the tile protection character you chose.'
     },
     'control_tile_type': {
-        'short': 'change tiles control',
+        'short': 'change tiles protection',
         'long': 'This mode is the first of two steps to change tile protection areas on the map.  First enter the tile tile protection character you want to write.'
     },
     'control_tile_draw': {
-        'short': 'change tiles control',
+        'short': 'change tiles protection',
         'long': 'This mode is the second of two steps to change tile protection areas on the map.  Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected tile protection character.'
     },
     'annotate': {
@@ -610,6 +610,9 @@ let tui = {
     };
   },
   switch_mode: function(mode_name) {
+    if (this.mode.name == 'control_tile_draw') {
+        tui.log_msg('@ finished tile protection drawing.')
+    }
     this.inputEl.focus();
     this.map_mode = 'terrain + things';
     this.tile_draw = false;
@@ -683,14 +686,14 @@ let tui = {
     } else if (this.mode.name == 'admin_enter') {
         this.log_msg('@ enter admin password:')
     } else if (this.mode.name == 'control_pw_type') {
-        this.log_msg('@ enter tile control character for which you want to change the password:')
+        this.log_msg('@ enter tile protection character for which you want to change the password:')
     } else if (this.mode.name == 'control_tile_type') {
-        this.log_msg('@ enter tile control character which you want to draw:')
+        this.log_msg('@ enter tile protection character which you want to draw:')
     } else if (this.mode.name == 'control_pw_pw') {
-        this.log_msg('@ enter tile control password for "' + this.tile_control_char + '":');
+        this.log_msg('@ enter tile protection password for "' + this.tile_control_char + '":');
     } else if (this.mode.name == 'control_tile_draw') {
         document.getElementById("toggle_tile_draw").disabled = false;
-        this.log_msg('@ can draw tile control character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' +  this.keys.switch_to_admin_enter + '].')
+        this.log_msg('@ can draw tile protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' +  this.keys.switch_to_admin_enter + '].')
     }
     this.full_refresh();
   },
@@ -1238,6 +1241,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
         } else {
             server.send(['SET_MAP_CONTROL_PASSWORD',
                         tui.tile_control_char, tui.inputEl.value]);
+            tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
         }
         tui.switch_mode('admin');
     } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
@@ -1324,7 +1328,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
         };
     } else if (tui.mode.name == 'control_tile_draw') {
         if (tui.mode.mode_switch_on_key(event)) {
-              null;
+            null;
         } else if (event.key in tui.movement_keys) {
             explorer.move(tui.movement_keys[event.key]);
         } else if (event.key === tui.keys.toggle_tile_draw) {
diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py
index 49eb01a..6151301 100755
--- a/rogue_chat_curses.py
+++ b/rogue_chat_curses.py
@@ -32,15 +32,15 @@ mode_helps = {
         'long': 'This mode is the first of two steps to change the password for a tile protection character.  First enter the tile protection character for which you want to change the password.'
     },
     'control_pw_pw': {
-        'short': 'change tiles control password',
+        'short': 'change protection character password',
         'long': 'This mode is the second of two steps to change the password for a tile protection character.  Enter the new password for the tile protection character you chose.'
     },
     'control_tile_type': {
-        'short': 'change tiles control',
+        'short': 'change tiles protection',
         'long': 'This mode is the first of two steps to change tile protection areas on the map.  First enter the tile tile protection character you want to write.'
     },
     'control_tile_draw': {
-        'short': 'change tiles control',
+        'short': 'change tiles protection',
         'long': 'This mode is the second of two steps to change tile protection areas on the map.  Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected tile protection character.'
     },
     'annotate': {
@@ -379,6 +379,7 @@ class TUI:
         self.mode_edit.available_modes = ["write", "annotate", "portal",
                                           "password", "chat", "study", "play",
                                           "admin_enter"]
+        self.mode = None
         self.host = host
         self.game = Game()
         self.game.tui = self
@@ -504,6 +505,8 @@ class TUI:
                   (self.explorer, quote(self.tile_control_char)))
 
     def switch_mode(self, mode_name):
+        if self.mode and self.mode.name == 'control_tile_draw':
+            self.log_msg('@ finished tile protection drawing.')
         self.map_mode = 'terrain + things'
         self.tile_draw = False
         if mode_name == 'admin_enter' and self.is_admin:
@@ -526,13 +529,13 @@ class TUI:
         elif self.mode.name == 'admin_enter':
             self.log_msg('@ enter admin password:')
         elif self.mode.name == 'control_pw_type':
-            self.log_msg('@ enter tile control character for which you want to change the password:')
+            self.log_msg('@ enter tile protection character for which you want to change the password:')
         elif self.mode.name == 'control_tile_type':
-            self.log_msg('@ enter tile control character which you want to draw:')
+            self.log_msg('@ enter tile protection character which you want to draw:')
         elif self.mode.name == 'control_pw_pw':
-            self.log_msg('@ enter tile control password for "%s":' % self.tile_control_char)
+            self.log_msg('@ enter tile protection password for "%s":' % self.tile_control_char)
         elif self.mode.name == 'control_tile_draw':
-            self.log_msg('@ can draw tile control character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
+            self.log_msg('@ can draw tile protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
         self.input_ = ""
         self.restore_input_values()
 
@@ -757,7 +760,7 @@ class TUI:
                 content += '\n'
             elif self.mode.name == 'control_tile_draw':
                 content += "Available actions:\n"
-                content += "[%s] – toggle tile control drawing\n" % self.keys['toggle_tile_draw']
+                content += "[%s] – toggle tile protection drawing\n" % self.keys['toggle_tile_draw']
                 content += '\n'
             elif self.mode.name == 'chat':
                 content += '/nick NAME – re-name yourself to NAME\n'
@@ -858,6 +861,7 @@ class TUI:
                     self.log_msg('@ aborted')
                 else:
                     self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
+                    self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
                 self.switch_mode('admin')
             elif self.mode.name == 'password' and key == '\n':
                 if self.input_ == '':