From: Christian Heller Date: Sat, 9 Nov 2013 04:48:57 +0000 (+0100) Subject: Dead shoggoths corpse to "magic meat" that can now be "used" i.e. consumed for hitpoi... X-Git-Tag: tce~930 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdb.prefix%7D%7D/static/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=42f6cd9789e06f0257a078a33fa13aaea0714fce;p=plomrogue Dead shoggoths corpse to "magic meat" that can now be "used" i.e. consumed for hitpoint gaining. --- diff --git a/README b/README index 08428c0..dfcf65e 100644 --- a/README +++ b/README @@ -8,7 +8,9 @@ bizarre fashion. You can move around a player and meet a number of different enemies. They move randomly and will only accidentally hit you. You have 5 hitpoints to lose before death; they have either 1, 3 or 9. Your score grows by killing enemies, to the -amount of hitpoints each killed enemy started with. +amount of hitpoints each killed enemy started with. Dead enemies become dirt, +skeletons or "magic meat"--such objects can be collected, and "magic meat" can +be consumed to gain hitpoints. The map gets generated randomly, too. diff --git a/config/commands b/config/commands index ba35ecb..9368f0b 100644 --- a/config/commands +++ b/config/commands @@ -48,3 +48,4 @@ 48 pick pick up object from ground 49 inv_d inventory selection down 50 inv_u inventory selection up +51 use use selected inventory object diff --git a/config/defs b/config/defs index 4689c6c..f114ce2 100644 --- a/config/defs +++ b/config/defs @@ -1,6 +1,7 @@ 0 5 @ 5 HUMAN 1 4 a 1 ANT 2 5 z 3 ZOMBIE -3 5 S 9 SHOGGOTH +3 6 S 9 SHOGGOTH 4 4 # 0 DIRT 5 4 % 0 SKELETON +6 4 m 0 MAGIC MEAT diff --git a/config/windows/Win_c b/config/windows/Win_c index d6b2588..b513c69 100644 --- a/config/windows/Win_c +++ b/config/windows/Win_c @@ -5,3 +5,4 @@ c 100 drop 259 inv_u 258 inv_d +117 use diff --git a/src/control.c b/src/control.c index b282bc6..cb5ed3b 100644 --- a/src/control.c +++ b/src/control.c @@ -171,6 +171,7 @@ extern uint8_t player_control_by_id(int action) if ( try_cmd_0args('i', action, "wait", player_wait) || try_cmd_0args('i', action, "drop", player_drop) || try_cmd_0args('i', action, "pick", player_pick) + || try_cmd_0args('i', action, "use", player_use) || try_cmd_1args('i', action, "player_u", move_player, 'N') || try_cmd_1args('i', action, "player_d", move_player, 'S') || try_cmd_1args('i', action, "player_r", move_player, 'E') diff --git a/src/main.c b/src/main.c index b27cf5d..88d90d2 100644 --- a/src/main.c +++ b/src/main.c @@ -180,7 +180,8 @@ int main(int argc, char *argv[]) { break; } - if (is_command_id_shortdsc(action, "drop")) + if ( is_command_id_shortdsc(action, "drop") + || is_command_id_shortdsc(action, "use")) { world.inventory_select = getc(file); } @@ -203,7 +204,8 @@ int main(int argc, char *argv[]) action = getc(file); if (EOF != action) { - if (is_command_id_shortdsc(action, "drop")) + if ( is_command_id_shortdsc(action, "drop") + || is_command_id_shortdsc(action, "use")) { world.inventory_select = getc(file); } diff --git a/src/map_object_actions.c b/src/map_object_actions.c index 9875997..9d1721e 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -206,3 +206,47 @@ extern void player_pick() } turn_over(get_command_id("pick")); } + + + +extern void player_use() +{ + struct MapObj * player = get_player(); + if (NULL == player->owns) + { + update_log("\nYou try to use an object, but you own none."); + world.old_inventory_select = 0; + } + else + { + uint8_t i = 0; + struct MapObj * selected = player->owns; + for (; i != world.inventory_select; i++, selected = selected->next); + struct MapObjDef * mod = get_map_object_def(selected->type); + if (!strcmp("MAGIC MEAT", mod->name)) + { + struct MapObj * next = selected->next; + free(selected); + if (0 < world.inventory_select) + { + world.old_inventory_select = world.inventory_select; + world.inventory_select--; + for (i = 0, selected = player->owns; + i != world.inventory_select; + i++, selected = selected->next); + selected->next = next; + } + else + { + player->owns = next; + } + player->lifepoints++; + update_log("\nYou consume MAGIC MEAT."); + } + else + { + update_log("\nYou try to use this object, but fail."); + } + } + turn_over(get_command_id("use")); +} diff --git a/src/map_object_actions.h b/src/map_object_actions.h index 8e0af47..7cc9843 100644 --- a/src/map_object_actions.h +++ b/src/map_object_actions.h @@ -41,6 +41,9 @@ extern void player_drop(); /* Make player pick up map object from ground. */ extern void player_pick(); +/* Make player use object indexed by world.inventory_select. */ +extern void player_use(); + #endif diff --git a/src/misc.c b/src/misc.c index 9aa609d..48ced07 100644 --- a/src/misc.c +++ b/src/misc.c @@ -222,7 +222,8 @@ extern void turn_over(char action) } try_fclose(file_old, f_name); exit_err(write_uint8(action, file_new), err_write); - if (is_command_id_shortdsc(action, "drop")) + if ( is_command_id_shortdsc(action, "drop") + || is_command_id_shortdsc(action, "use")) { uint8_t inventory_select = world.old_inventory_select; exit_err(write_uint8(inventory_select, file_new), err_write);