From: Christian Heller Date: Tue, 27 Aug 2013 01:15:55 +0000 (+0200) Subject: Refactored move_monster(). X-Git-Tag: tce~1027 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdb.prefix%7D%7D/static/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=72b0d27f1e1843a93c6637679bc7c2ca8b4032b4;p=plomrogue Refactored move_monster(). --- diff --git a/src/map_object_actions.c b/src/map_object_actions.c index ff1ea90..96e22b7 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -2,6 +2,7 @@ #include "map_object_actions.h" #include /* for malloc(), calloc(), free() */ +#include /* for strlen() */ #include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), yx_uint16_cmp */ #include "misc.h" /* for update_log(), turn_over()*/ #include "map.h" /* for Map struct */ @@ -11,23 +12,56 @@ +/* Log monster bumping into monster. */ +static void monster_bumps_monster(struct World * world, char * desc_monster1, + struct Monster * monster2); + +/* Decrement player HPs due to attack of monster, kill him if necessary and log + * the whole action. + */ +static void monster_hits_player(struct World * world, char * desc_monster); + + + +static void monster_bumps_monster(struct World * world, char * desc_monster1, + struct Monster * monster2) +{ + char * bumpdesc = " bumps into "; + struct MapObjDef * mod = get_map_obj_def(world, monster2->map_obj.type); + char * msg = malloc(strlen(desc_monster1) + strlen(bumpdesc) + + strlen(mod->desc) + 3); + sprintf(msg, "\n%s%s%s.", desc_monster1, bumpdesc, mod->desc); + update_log(world, msg); + free(msg); +} + + + +static void monster_hits_player(struct World * world, char * desc_monster) +{ + char * hitdesc = " hits you."; + char * msg = malloc(strlen(desc_monster) + strlen(hitdesc) + 2); + sprintf(msg, "\n%s%s", desc_monster, hitdesc); + update_log(world, msg); + free(msg); + world->player->hitpoints--; + if (0 == world->player->hitpoints) + { + update_log(world, "\nYou are dead."); + } +} + + + extern void move_monster(struct World * world, struct Monster * monster) { char d = rrand() % 5; struct yx_uint16 t = mv_yx_in_dir(d, monster->map_obj.pos); - char * msg = malloc(100); struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); char * desc = mod->desc; - char * desc_other; if (yx_uint16_cmp(&t, &world->player->pos)) { - sprintf(msg, "\nThe %s hits you.", desc); - update_log(world, msg); - world->player->hitpoints--; - if (0 == world->player->hitpoints) - { - update_log(world, "\nYou are dead."); - } + monster_hits_player(world, desc); return; } struct Monster * other_monster; @@ -41,14 +75,10 @@ extern void move_monster(struct World * world, struct Monster * monster) } if (yx_uint16_cmp(&t, &other_monster->map_obj.pos)) { - mod = get_map_obj_def(world, other_monster->map_obj.type); - desc_other = mod->desc; - sprintf(msg, "\n%s bumps into %s.", desc, desc_other); - update_log(world, msg); + monster_bumps_monster(world, desc, other_monster); return; } } - free(msg); if (is_passable(world->map, t)) { monster->map_obj.pos = t;