From: Christian Heller Date: Fri, 13 Mar 2015 16:21:08 +0000 (+0100) Subject: Define stack order by thing type id order (highest = lowest type id). X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdb.prefix%7D%7D/static/blog?a=commitdiff_plain;h=33baba1ba773b1472015bb7568e5ff15f5e82452;p=plomrogue Define stack order by thing type id order (highest = lowest type id). --- diff --git a/confserver/world b/confserver/world index df551dc..386f760 100644 --- a/confserver/world +++ b/confserver/world @@ -30,13 +30,6 @@ TT_TOOLPOWER 0 TT_STORAGE 4 TT_ID 1 -TT_START_NUMBER 0 -TT_LIFEPOINTS 0 -TT_SYMBOL 0 -TT_NAME GLOBE -TT_TOOLPOWER 9001 - -TT_ID 2 TT_START_NUMBER 27 TT_LIFEPOINTS 6 TT_SYMBOL a @@ -44,7 +37,7 @@ TT_NAME ANT TT_TOOLPOWER 0 TT_STORAGE 1 -TT_ID 3 +TT_ID 2 TT_START_NUMBER 9 TT_LIFEPOINTS 18 TT_SYMBOL d @@ -52,7 +45,7 @@ TT_NAME DOG TT_TOOLPOWER 0 TT_STORAGE 1 -TT_ID 4 +TT_ID 3 TT_START_NUMBER 3 TT_LIFEPOINTS 54 TT_SYMBOL b @@ -60,14 +53,34 @@ TT_NAME BEAR TT_TOOLPOWER 0 TT_STORAGE 3 -TT_ID 5 -TT_START_NUMBER 9 +TT_ID 4 +TT_START_NUMBER 0 TT_LIFEPOINTS 0 -TT_SYMBOL $ -TT_NAME DIRT -TT_TOOLPOWER 0 +TT_SYMBOL 0 +TT_NAME GLOBE +TT_TOOLPOWER 9001 + +TT_ID 5 +TT_TOOL axe +TT_SYMBOL / +TT_NAME AXE +TT_TOOLPOWER 5000 +TT_START_NUMBER 1 TT_ID 6 +TT_TOOL carpentry +TT_SYMBOL - +TT_NAME 'CARPENTRY TOOL' +TT_TOOLPOWER 5000 +TT_START_NUMBER 0 + +TT_ID 7 +TT_TOOL wood +TT_START_NUMBER 0 +TT_SYMBOL = +TT_NAME WOOD + +TT_ID 8 TT_START_NUMBER 5 TT_LIFEPOINTS 0 TT_SYMBOL m @@ -76,15 +89,23 @@ TT_TOOLPOWER 1024 TT_PROLIFERATE 0 TT_TOOL food -TT_ID 7 -TT_START_NUMBER 10 +TT_ID 9 +TT_START_NUMBER 9 TT_LIFEPOINTS 0 -TT_SYMBOL '#' -TT_NAME 'UNKRAUT' +TT_SYMBOL $ +TT_NAME DIRT TT_TOOLPOWER 0 + +TT_ID 10 +TT_START_NUMBER 0 +TT_LIFEPOINTS 0 +TT_SYMBOL * +TT_NAME 'PLANT #2' +TT_TOOLPOWER 512 TT_PROLIFERATE 192 +TT_TOOL food -TT_ID 8 +TT_ID 11 TT_START_NUMBER 3 TT_LIFEPOINTS 0 TT_SYMBOL % @@ -92,34 +113,13 @@ TT_NAME 'PLANT #1' TT_TOOLPOWER 0 TT_PROLIFERATE 1024 -TT_ID 9 -TT_TOOL axe -TT_SYMBOL / -TT_NAME AXE -TT_TOOLPOWER 5000 -TT_START_NUMBER 1 - -TT_ID 10 -TT_TOOL wood -TT_START_NUMBER 0 -TT_SYMBOL = -TT_NAME WOOD - -TT_ID 11 -TT_TOOL carpentry -TT_SYMBOL - -TT_NAME 'CARPENTRY TOOL' -TT_TOOLPOWER 5000 -TT_START_NUMBER 0 - TT_ID 12 -TT_START_NUMBER 0 +TT_START_NUMBER 10 TT_LIFEPOINTS 0 -TT_SYMBOL * -TT_NAME 'PLANT #2' -TT_TOOLPOWER 512 +TT_SYMBOL '#' +TT_NAME 'UNKRAUT' +TT_TOOLPOWER 0 TT_PROLIFERATE 192 -TT_TOOL food TT_ID 0 TT_CORPSE_ID 6 @@ -143,8 +143,8 @@ TT_ID 9 TT_CORPSE_ID 5 FAVOR_STAGE 0 -SLIPPERS 1 -PLANT_0 8 -PLANT_1 12 -LUMBER 10 -TOOL_0 11 +SLIPPERS 4 +PLANT_0 11 +PLANT_1 10 +LUMBER 7 +TOOL_0 6 diff --git a/roguelike-server b/roguelike-server index 959d769..7ccfafe 100755 --- a/roguelike-server +++ b/roguelike-server @@ -308,21 +308,6 @@ def try_worldstate_update(): """Write worldstate file if io_db["worldstate_updateable"] is set.""" if io_db["worldstate_updateable"]: - def draw_visible_Things(map, run): - for id in world_db["Things"]: - type = world_db["Things"][id]["T_TYPE"] - consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food" - alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] - if (0 == run and not consumable and not alive) \ - or (1 == run and consumable and not alive) \ - or (2 == run and alive): - y = world_db["Things"][id]["T_POSY"] - x = world_db["Things"][id]["T_POSX"] - fovflag = world_db["Things"][0]["fovmap"][(y * length) + x] - if 'v' == chr(fovflag): - c = world_db["ThingTypes"][type]["TT_SYMBOL"] - map[(y * length) + x] = ord(c) - def write_map(string, map): for i in range(length): line = map[i * length:(i * length) + length].decode() @@ -349,19 +334,29 @@ def try_worldstate_update(): str(world_db["MAP_LENGTH"]) + "\n" length = world_db["MAP_LENGTH"] fov = bytearray(b' ' * (length ** 2)) - for pos in range(length ** 2): - if 'v' == chr(world_db["Things"][0]["fovmap"][pos]): - fov[pos] = world_db["MAP"][pos] - for i in range(3): - draw_visible_Things(fov, i) + ord_v = ord("v") + for pos in [pos for pos in range(length ** 2) + if ord_v == world_db["Things"][0]["fovmap"][pos]]: + fov[pos] = world_db["MAP"][pos] + length = world_db["MAP_LENGTH"] + for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"]))) + for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_TYPE"] == tid + if world_db["Things"][0]["fovmap"][ + world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]] == ord_v]: + type = world_db["Things"][id]["T_TYPE"] + c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"]) + fov[world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]] = c string = write_map(string, fov) mem = world_db["Things"][0]["T_MEMMAP"][:] - for i in range(2): - for mt in world_db["Things"][0]["T_MEMTHING"]: - consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" - if (i == 0 and not consumable) or (i == 1 and consumable): - c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"] - mem[(mt[1] * length) + mt[2]] = ord(c) + for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"]))) + for mt in world_db["Things"][0]["T_MEMTHING"] + if mt[0] == tid]: + c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"] + mem[(mt[1] * length) + mt[2]] = ord(c) string = write_map(string, mem) atomic_write(io_db["path_worldstate"], string, delete=False) strong_write(io_db["file_out"], "WORLD_UPDATED\n") @@ -855,8 +850,10 @@ def actor_move(t): def actor_pick_up(t): - """Make t pick up (topmost?) Thing from ground into inventory.""" - # Topmostness is actually not defined so far. Picks most nutritious Thing. + """Make t pick up (topmost?) Thing from ground into inventory. + + Define topmostness by how low the thing's type ID is. + """ # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain. used_slots = len(t["T_CARRIES"]) # # if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # # @@ -865,23 +862,21 @@ def actor_pick_up(t): if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] if len(ids): - highest_id = ids[0] - nutritious = 0 - for id in ids: - type = world_db["Things"][id]["T_TYPE"] - if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \ - and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious: - nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - highest_id = id - world_db["Things"][highest_id]["carried"] = True - type = world_db["Things"][highest_id]["T_TYPE"] # # + lowest_tid = -1 + for iid in ids: + tid = world_db["Things"][iid]["T_TYPE"] + if lowest_tid == -1 or tid < lowest_tid: + id = iid + lowest_tid = tid + world_db["Things"][id]["carried"] = True + type = world_db["Things"][id]["T_TYPE"] # # if (t != world_db["Things"][0] # # - and world_db["Things"][highest_id]["T_PLAYERDROP"] # # + and world_db["Things"][id]["T_PLAYERDROP"] # # and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # # score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # # add_gods_favor(score) # # - world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # # - t["T_CARRIES"].append(highest_id) + world_db["Things"][id]["T_PLAYERDROP"] = 0 # # + t["T_CARRIES"].append(id) if t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You pick up an object.\n") elif t == world_db["Things"][0]: @@ -1436,6 +1431,22 @@ def command_thingshere(str_y, str_x): pos = (y * world_db["MAP_LENGTH"]) + x strong_write(io_db["file_out"], "THINGS_HERE START\n") pos = y * world_db["MAP_LENGTH"] + x; # # + if "v" == chr(world_db["Things"][0]["fovmap"][pos]): + for id in [id for tid in sorted(list(world_db["ThingTypes"])) + for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_TYPE"] == tid + if y == world_db["Things"][id]["T_POSY"] + if x == world_db["Things"][id]["T_POSX"]]: + type = world_db["Things"][id]["T_TYPE"] + name = world_db["ThingTypes"][type]["TT_NAME"] + strong_write(io_db["file_out"], name + "\n") + else: + for mt in [mt for tid in sorted(list(world_db["ThingTypes"])) + for mt in world_db["Things"][0]["T_MEMTHING"] + if mt[0] == tid if y == mt[1] if x == mt[2]]: + name = world_db["ThingTypes"][mt[0]]["TT_NAME"] + strong_write(io_db["file_out"], name + "\n") if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # # name = "(terrain: SEA)" # # elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # # @@ -1448,20 +1459,9 @@ def command_thingshere(str_y, str_x): name = "(terrain: WALL)" # # elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # # name = "(terrain: ALTAR)" # # + else: # # + name = "(?)" # # strong_write(io_db["file_out"], name + "\n") # # - if "v" == chr(world_db["Things"][0]["fovmap"][pos]): - for id in world_db["Things"]: - if y == world_db["Things"][id]["T_POSY"] \ - and x == world_db["Things"][id]["T_POSX"] \ - and not world_db["Things"][id]["carried"]: - type = world_db["Things"][id]["T_TYPE"] - name = world_db["ThingTypes"][type]["TT_NAME"] - strong_write(io_db["file_out"], name + "\n") - else: - for mt in world_db["Things"][0]["T_MEMTHING"]: - if y == mt[1] and x == mt[2]: - name = world_db["ThingTypes"][mt[0]]["TT_NAME"] - strong_write(io_db["file_out"], name + "\n") strong_write(io_db["file_out"], "THINGS_HERE END\n") else: print("Ignoring: Invalid map coordinates.")