From: Christian Heller Date: Thu, 20 Jun 2013 00:17:30 +0000 (+0200) Subject: Regrouped functions in roguelike.c. X-Git-Tag: tce~1210 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdb.prefix%7D%7D/static/condition?a=commitdiff_plain;h=b1f018b25a1cd4a48b197208ae48675f0065eb64;p=plomrogue Regrouped functions in roguelike.c. --- diff --git a/src/roguelike.c b/src/roguelike.c index f0057e2..54c62c2 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -18,46 +18,6 @@ uint16_t rrand(char use_seed, uint32_t new_seed) { seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)). return (seed / 65536); } // Ignore least significant 16 bits (they are less random). -void save_game(struct World * world) { -// Save game data to game file. - FILE * file = fopen("savefile", "w"); - write_uint32_bigendian(world->seed, file); - write_uint32_bigendian(world->turn, file); - write_uint16_bigendian(world->player->y, file); - write_uint16_bigendian(world->player->x, file); - write_uint16_bigendian(world->monster->y, file); - write_uint16_bigendian(world->monster->x, file); - fclose(file); } - -void toggle_window (struct WinMeta * win_meta, struct Win * win) { -// Toggle display of window win. - if (0 != win->frame.curses_win) - suspend_win(win_meta, win); - else - append_win(win_meta, win); } - -void scroll_pad (struct WinMeta * win_meta, char dir) { -// Try to scroll pad left or right. - if ('+' == dir) - reset_pad_offset(win_meta, win_meta->pad_offset + 1); - else if ('-' == dir) - reset_pad_offset(win_meta, win_meta->pad_offset - 1); } - -void growshrink_active_window (struct WinMeta * win_meta, char change) { -// Grow or shrink active window horizontally or vertically by one cell size. - if (0 != win_meta->active) { - uint16_t height = win_meta->active->frame.size.y; - uint16_t width = win_meta->active->frame.size.x; - if (change == '-') - height--; - else if (change == '+') - height++; - else if (change == '_') - width--; - else if (change == '*') - width++; - resize_active_win (win_meta, height, width); } } - struct Map init_map () { // Initialize map with some experimental start values. struct Map map; @@ -86,16 +46,22 @@ struct Map init_map () { map.cells[y * map.width + x] = '.'; } return map; } -void map_scroll (struct Map * map, char dir) { -// Scroll map into direction dir if possible by changing the offset. - if ('n' == dir && map->offset_y > 0) - map->offset_y--; - else if ('s' == dir) - map->offset_y++; - else if ('w' == dir && map->offset_x > 0) - map->offset_x--; - else if ('e' == dir) - map->offset_x++; } +void save_game(struct World * world) { +// Save game data to game file. + FILE * file = fopen("savefile", "w"); + write_uint32_bigendian(world->seed, file); + write_uint32_bigendian(world->turn, file); + write_uint16_bigendian(world->player->y, file); + write_uint16_bigendian(world->player->x, file); + write_uint16_bigendian(world->monster->y, file); + write_uint16_bigendian(world->monster->x, file); + fclose(file); } + +void record_action (char action) { +// Append action to game record file. + FILE * file = fopen("record", "a"); + fputc(action, file); + fclose(file); } void next_turn (struct World * world) { // Increment turn and move enemy. @@ -130,20 +96,6 @@ void update_log (struct World * world, char * text) { free(world->log); world->log = new_text; } -char is_passable (struct Map * map, uint16_t y, uint16_t x) { -// Check if coordinate on (or beyond) map is accessible to movement. - char passable = 0; - if (0 <= x && x < map->width && 0 <= y && y < map->height) - if ('.' == map->cells[y * map->width + x]) - passable = 1; - return passable; } - -void record_action (char action) { -// Append action to game record file. - FILE * file = fopen("record", "a"); - fputc(action, file); - fclose(file); } - void move_player (struct World * world, char d) { // Move player in direction d, increment turn counter and update log. static char prev = 0; @@ -187,6 +139,14 @@ void move_player (struct World * world, char d) { record_action(d); next_turn (world); } +char is_passable (struct Map * map, uint16_t y, uint16_t x) { +// Check if coordinate on (or beyond) map is accessible to movement. + char passable = 0; + if (0 <= x && x < map->width && 0 <= y && y < map->height) + if ('.' == map->cells[y * map->width + x]) + passable = 1; + return passable; } + void player_wait (struct World * world) { // Make player wait one turn. if (1 == world->interactive) @@ -194,6 +154,46 @@ void player_wait (struct World * world) { next_turn (world); update_log (world, "\nYou wait."); } +void toggle_window (struct WinMeta * win_meta, struct Win * win) { +// Toggle display of window win. + if (0 != win->frame.curses_win) + suspend_win(win_meta, win); + else + append_win(win_meta, win); } + +void scroll_pad (struct WinMeta * win_meta, char dir) { +// Try to scroll pad left or right. + if ('+' == dir) + reset_pad_offset(win_meta, win_meta->pad_offset + 1); + else if ('-' == dir) + reset_pad_offset(win_meta, win_meta->pad_offset - 1); } + +void growshrink_active_window (struct WinMeta * win_meta, char change) { +// Grow or shrink active window horizontally or vertically by one cell size. + if (0 != win_meta->active) { + uint16_t height = win_meta->active->frame.size.y; + uint16_t width = win_meta->active->frame.size.x; + if (change == '-') + height--; + else if (change == '+') + height++; + else if (change == '_') + width--; + else if (change == '*') + width++; + resize_active_win (win_meta, height, width); } } + +void map_scroll (struct Map * map, char dir) { +// Scroll map into direction dir if possible by changing the offset. + if ('n' == dir && map->offset_y > 0) + map->offset_y--; + else if ('s' == dir) + map->offset_y++; + else if ('w' == dir && map->offset_x > 0) + map->offset_x--; + else if ('e' == dir) + map->offset_x++; } + unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys, struct Win * win_map, struct Win * win_info, struct Win * win_log) { // Call some meta program / window management actions dependent on key. Return 1 to signal quitting. diff --git a/src/roguelike.h b/src/roguelike.h index d82313e..99e115d 100644 --- a/src/roguelike.h +++ b/src/roguelike.h @@ -25,16 +25,16 @@ struct Monster { uint16_t x; }; uint16_t rrand(char, uint32_t); -void save_game(struct World *); -void toggle_window (struct WinMeta *, struct Win *); -void scroll_pad (struct WinMeta *, char); -void growshrink_active_window (struct WinMeta *, char); struct Map init_map (); -void map_scroll (struct Map *, char); +void save_game(struct World *); +void record_action (char); void next_turn (struct World *); void update_log (struct World *, char *); -char is_passable (struct Map *, uint16_t, uint16_t); -void record_action (char); void move_player (struct World *, char); +char is_passable (struct Map *, uint16_t, uint16_t); void player_wait(struct World *); +void toggle_window (struct WinMeta *, struct Win *); +void scroll_pad (struct WinMeta *, char); +void growshrink_active_window (struct WinMeta *, char); +void map_scroll (struct Map *, char); unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);