From 600df1cb4f785eeeb0d604a2d7b6e08d41dd652c Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Sun, 22 Nov 2020 05:09:59 +0100
Subject: [PATCH] Lessen audio calculation weight.

---
 plomrogue/commands.py | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/plomrogue/commands.py b/plomrogue/commands.py
index 26576d0..41509df 100644
--- a/plomrogue/commands.py
+++ b/plomrogue/commands.py
@@ -27,7 +27,7 @@ def cmd_ALL(game, msg, connection_id):
 
     def lower_msg_by_volume(msg, volume, largest_audible_distance):
         import random
-        factor = largest_audible_distance / 8
+        factor = largest_audible_distance / 4
         lowered_msg = ''
         for c in msg:
             c = c
@@ -44,7 +44,7 @@ def cmd_ALL(game, msg, connection_id):
     speaker = game.get_player(connection_id)
     if not speaker:
         raise GameError('need to be logged in for this')
-    largest_audible_distance = 40
+    largest_audible_distance = 20
     dijkstra_map = DijkstraMap(game.maps, speaker.position,
                                largest_audible_distance, game.get_map)
     for c_id in game.sessions:
-- 
2.30.2