if hasattr(t, 'installable') and (not t.portable):
write(f, 'THING_INSTALLED %s' % t.id_)
if t.type_ == 'Door' and t.blocks_movement:
- write(f, 'THING_DOOR_CLOSED %s' % t.id_)
+ write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked)))
elif t.type_ == 'Hat':
write(f, 'THING_HAT_DESIGN %s %s' % (t.id_,
quote(t.design)))
(t.id_, quote(item[0]), item[1]))
elif t.type_ == 'Bottle' and not t.full:
write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
+ elif t.type_ == 'DoorKey':
+ write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_))
write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
self.spawn_point[1]))