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Refactor / encapsulate Map stuff into own module.
[plomrogue2-experiments]
/
client.py
diff --git
a/client.py
b/client.py
index e270a8c9a63d6dc424ce28ef3c91c38febbf387c..9d0da0d534399be8f546258d8976036ac53c9eb6 100755
(executable)
--- a/
client.py
+++ b/
client.py
@@
-7,6
+7,10
@@
from parser import ArgError, Parser
import game_common
import game_common
+def get_map_class(geometry):
+ return globals()['Map' + geometry]
+
+
class MapSquare(game_common.Map):
def list_terrain_to_lines(self, terrain_as_list):
class MapSquare(game_common.Map):
def list_terrain_to_lines(self, terrain_as_list):
@@
-47,9
+51,8
@@
class World(game_common.World):
on any update, even before we actually receive map data.
"""
super().__init__(*args, **kwargs)
on any update, even before we actually receive map data.
"""
super().__init__(*args, **kwargs)
- self.MapHex = MapHex
- self.MapSquare = MapSquare
- self.map_ = self.MapHex()
+ self.get_map_class = get_map_class
+ self.map_ = self.get_map_class('Hex')()
class Game(game_common.CommonCommandsMixin):
class Game(game_common.CommonCommandsMixin):