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Refactor server code; remove now unused PLAYER_POS message.
[plomrogue2-experiments]
/
new
/
plomrogue
/
commands.py
diff --git
a/new/plomrogue/commands.py
b/new/plomrogue/commands.py
index 280b73603e7b5f14e3dbe4424b4c33f567ecf211..35ced5cb0314d89cea9fbf51fbd3a9db7dad2cd9 100644
(file)
--- a/
new/plomrogue/commands.py
+++ b/
new/plomrogue/commands.py
@@
-60,10
+60,9
@@
def cmd_TURN(game, n):
cmd_TURN.argtypes = 'int:nonneg'
def cmd_SWITCH_PLAYER(game):
cmd_TURN.argtypes = 'int:nonneg'
def cmd_SWITCH_PLAYER(game):
- player = game.world.get_player()
- player.set_task('WAIT')
+ game.world.player.set_task('WAIT')
thing_ids = [t.id_ for t in game.world.things]
thing_ids = [t.id_ for t in game.world.things]
- player_index = thing_ids.index(player.id_)
+ player_index = thing_ids.index(
game.world.
player.id_)
if player_index == len(thing_ids) - 1:
game.world.player_id = thing_ids[0]
else:
if player_index == len(thing_ids) - 1:
game.world.player_id = thing_ids[0]
else: