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Exclude non-portable things from pick_up selection.
[plomrogue2]
/
plomrogue
/
game.py
diff --git
a/plomrogue/game.py
b/plomrogue/game.py
index cd1ce2ea8ee5e3c947e10075acb2a0e39ae64969..7d4103da3d793078d65554607a259b15ba31b7f1 100755
(executable)
--- a/
plomrogue/game.py
+++ b/
plomrogue/game.py
@@
-231,8
+231,10
@@
class Game(GameBase):
self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
for t in [t for t in self.things if player.fov_test(*t.position)]:
target_yx = player.fov_stencil.target_yx(*t.position)
self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
for t in [t for t in self.things if player.fov_test(*t.position)]:
target_yx = player.fov_stencil.target_yx(*t.position)
- self.io.send('THING %s %s %s %s' % (target_yx, t.type_,
- quote(t.protection), t.id_), c_id)
+ self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_,
+ quote(t.protection),
+ t.id_, int(t.portable)),
+ c_id)
if hasattr(t, 'name'):
self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
if hasattr(t, 'thing_char'):
if hasattr(t, 'name'):
self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
if hasattr(t, 'thing_char'):