+def actor_eat(t):
+ from server.utils import mv_yx_in_dir_legal, rand
+ from server.config.world_data import symbols_passable
+ passable = False
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ #hitted = [tid for tid in world_db["Things"]
+ # if world_db["Things"][tid] != t
+ # if world_db["Things"][tid]["T_LIFEPOINTS"]
+ # if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ # if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ #if len(hitted):
+ # hit_id = hitted[0]
+ # hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+ # if t == world_db["Things"][0]:
+ # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+ # log("You BUMP into " + hitted_name + ".")
+ # elif 0 == hit_id:
+ # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ # log(hitter_name +" BUMPS into you.")
+ # return
+ passable = chr(world_db["MAP"][pos]) in symbols_passable
+ if passable:
+ log("You try to EAT, but fail.")
+ else:
+ height = world_db["MAP"][pos] - ord("0")
+ if t["T_STOMACH"] >= 32 or height == 5:
+ return
+ t["T_STOMACH"] += 1
+ log("You EAT.")
+ eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
+ (height == 4 and 0 == int(rand.next() % 5))
+ if eaten:
+ world_db["MAP"][pos] = ord("0")
+ if t["T_STOMACH"] > 32:
+ t["T_STOMACH"] = 32
+
+