Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
-SERVER:
+- expand use of hardcoded_strings module(s)
+
+BOTH SERVER/CLIENT:
-- implement field of view / line of sight and obstacles for those on the map
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- is it actually useful to define map object action ids in the config file?
+SERVER:
-- make shape of map (and diagonal movement penalty) configurable in config file
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- why does an MapObjAct id of 0 fail?
+- ensure atomic re-writing of savefile
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- do something about a growing log slowing down the client
+
+- enable auto-focus of map view on player