from plomrogue.parser import ArgError, Parser
from plomrogue.commands import cmd_MAP, cmd_THING_POS, cmd_PLAYER_ID
from plomrogue.game import Game, WorldBase
-from plomrogue.mapping import MapBase
+from plomrogue.mapping import MapHex
from plomrogue.io import PlomSocket
from plomrogue.things import ThingBase
import types
import queue
-class Map(MapBase):
+class ClientMap(MapHex):
def y_cut(self, map_lines, center_y, view_height):
map_height = len(map_lines)
on any update, even before we actually receive map data.
"""
super().__init__(*args, **kwargs)
- self.map_ = Map()
+ self.map_ = ClientMap()
self.player_inventory = []
self.player_id = 0
self.pickable_items = []
def new_map(self, yx):
- self.map_ = Map(yx)
+ self.map_ = ClientMap(yx)
@property
def player(self):
self.safe_write((''.join(self.tui.to_send), curses.color_pair(1)))
-class LogWidget(Widget):
+class TextLinesWidget(Widget):
def draw(self):
+ lines = self.get_text_lines()
line_width = self.size[1]
- log_lines = self.tui.game.log_text.split('\n')
to_join = []
- for line in log_lines:
+ for line in lines:
to_pad = line_width - (len(line) % line_width)
if to_pad == line_width:
to_pad = 0
self.safe_write((''.join(to_join), curses.color_pair(3)))
+class LogWidget(TextLinesWidget):
+
+ def get_text_lines(self):
+ return self.tui.game.log_text.split('\n')
+
+
+class DescriptorWidget(TextLinesWidget):
+
+ def get_text_lines(self):
+ lines = []
+ pos_i = self.tui.game.world.map_.\
+ get_position_index(self.tui.examiner_position)
+ terrain = self.tui.game.world.map_.terrain[pos_i]
+ lines = [terrain]
+ for t in self.tui.game.world.things:
+ if t.position == self.tui.examiner_position:
+ lines += [t.type_]
+ return lines
+
+
class PopUpWidget(Widget):
def draw(self):
class MapWidget(Widget):
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.examine_mode = False
+
def draw(self):
def annotated_terrain():
terrain_as_list[pos_i] = (symbol, '+')
else:
terrain_as_list[pos_i] = symbol
+ if self.examine_mode:
+ pos_i = self.tui.game.world.map_.\
+ get_position_index(self.tui.examiner_position)
+ terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?')
return terrain_as_list
def pad_or_cut_x(lines):
annotated_terrain = annotated_terrain()
center = self.tui.game.world.player.position
+ if self.examine_mode:
+ center = self.tui.examiner_position
lines = self.tui.game.world.map_.format_to_view(annotated_terrain,
center, self.size)
pad_or_cut_x(lines)
self.parser = Parser(self.game)
self.to_update = {}
self.item_pointer = 0
+ self.examiner_position = (0, 0)
curses.wrapper(self.loop)
def loop(self, stdscr):
self.item_pointer = len(selectables) - 1
if key == 'c':
switch_widgets(widget, map_widget)
+ map_widget.examine_mode = False
elif key == 'j':
self.item_pointer += 1
elif key == 'k' and self.item_pointer > 0:
trigger = widget.check_updates[0]
self.to_update[trigger] = True
+ def move_examiner(direction):
+ start_pos = self.examiner_position
+ new_examine_pos = self.game.world.map_.move(start_pos, direction)
+ if new_examine_pos:
+ self.examiner_position = new_examine_pos
+ self.to_update['map'] = True
+ self.to_update['descriptor'] = True
+
setup_screen(stdscr)
curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED)
curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN)
turn_widget = TextLineWidget('TURN:', self, (2, 0), (1, 20))
turn_widget.children += [TurnWidget(self, (2, 6), (1, 14), ['turn'])]
log_widget = LogWidget(self, (4, 0), (None, 20), ['log'])
+ descriptor_widget = DescriptorWidget(self, (4, 0), (None, 20),
+ ['descriptor'], False)
map_widget = MapWidget(self, (0, 21), (None, None), ['map'])
inventory_widget = InventoryWidget(self, (0, 21), (None, None),
['inventory'], False)
pickable_items_widget = PickableItemsWidget(self, (0, 21), (None, None),
['pickable_items'], False)
- top_widgets = [edit_widget, turn_widget, log_widget, map_widget,
- inventory_widget, pickable_items_widget]
+ top_widgets = [edit_widget, turn_widget, log_widget,
+ descriptor_widget, map_widget, inventory_widget,
+ pickable_items_widget]
popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False)
self.popup_text = 'Hi bob'
write_mode = True
for w in top_widgets:
w.ensure_freshness(True)
elif map_widget.visible:
- if key == 'w':
+ if key == '?':
+ map_widget.examine_mode = not map_widget.examine_mode
+ if map_widget.examine_mode:
+ self.examiner_position = self.game.world.\
+ player.position
+ switch_widgets(log_widget, descriptor_widget)
+ else:
+ switch_widgets(descriptor_widget, log_widget)
+ self.to_update['map'] = True
+ elif key == 'p':
+ self.socket.send('GET_PICKABLE_ITEMS')
+ self.item_pointer = 0
+ switch_widgets(map_widget, pickable_items_widget)
+ elif key == 'i':
+ self.item_pointer = 0
+ switch_widgets(map_widget, inventory_widget)
+ elif map_widget.examine_mode:
+ if key == 'w':
+ move_examiner('UPLEFT')
+ elif key == 'e':
+ move_examiner('UPRIGHT')
+ elif key == 's':
+ move_examiner('LEFT')
+ elif key == 'd':
+ move_examiner('RIGHT')
+ elif key == 'x':
+ move_examiner('DOWNLEFT')
+ elif key == 'c':
+ move_examiner('DOWNRIGHT')
+ elif key == 'w':
self.socket.send('TASK:MOVE UPLEFT')
elif key == 'e':
self.socket.send('TASK:MOVE UPRIGHT')
- if key == 's':
+ elif key == 's':
self.socket.send('TASK:MOVE LEFT')
elif key == 'd':
self.socket.send('TASK:MOVE RIGHT')
- if key == 'x':
+ elif key == 'x':
self.socket.send('TASK:MOVE DOWNLEFT')
elif key == 'c':
self.socket.send('TASK:MOVE DOWNRIGHT')
- elif key == 'p':
- self.socket.send('GET_PICKABLE_ITEMS')
- self.item_pointer = 0
- switch_widgets(map_widget, pickable_items_widget)
- elif key == 'i':
- self.item_pointer = 0
- switch_widgets(map_widget, inventory_widget)
elif pickable_items_widget.visible:
pick_or_drop_menu('p', pickable_items_widget,
self.game.world.pickable_items,