log("You CAN'T eat your way through there.")
+def suck_out_creature(t, tid):
+ if t == None:
+ t = world_db["Things"][tid]
+ elif tid == None:
+ tid = next(tid for tid in world_db["Things"]
+ if world_db["Things"][tid] == t)
+ room_stomach = 32 - world_db["Things"][0]["T_STOMACH"]
+ room_kidney = 32 - world_db["Things"][0]["T_KIDNEY"]
+ if t["T_STOMACH"] > room_stomach:
+ t["T_STOMACH"] -= room_stomach
+ world_db["Things"][0]["T_STOMACH"] = 32
+ else:
+ world_db["Things"][0]["T_STOMACH"] + t["T_STOMACH"]
+ t["T_STOMACH"] = 0
+ if t["T_KIDNEY"] > room_stomach:
+ t["T_KIDNEY"] -= room_stomach
+ world_db["Things"][0]["T_KIDNEY"] = 32
+ else:
+ world_db["Things"][0]["T_KIDNEY"] + t["T_KIDNEY"]
+ t["T_KIDNEY"] = 0
+ hitted_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ log("You SUCK EVERYTHING from " + hitted_name + ", killing them.")
+ world_db["die"](t, "FOO")
+world_db["suck_out_creature"] = suck_out_creature
+
+
def actor_eat(t):
from server.utils import mv_yx_in_dir_legal, rand
from server.config.world_data import symbols_passable
hit_id = hitted[0]
hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
if t == world_db["Things"][0]:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](None, hit_id)
+ return
hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
log("You SUCK from " + hitted_name + ".")
elif 0 == hit_id:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](t, None)
+ return
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" SUCKS from you.")
hitted = world_db["Things"][hit_id]
hit_id = hitted[0]
hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
if t == world_db["Things"][0]:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](None, hit_id)
+ return
hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
log("You BUMP into " + hitted_name + ".")
elif 0 == hit_id:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](t, None)
+ return
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" BUMPS into you.")
return
world_db["soundmap"][t["pos"]] = ord("9")
if t == world_db["Things"][0] and world_db["MAP"][t["pos"]] == ord("$"):
world_db["MAP"][t["pos"]] = ord("0")
- if world_db["GRACE"] < 8:
+ if world_db["GRACE"] == 0:
log("You can now eat ALL walls.")
- if world_db["GRACE"] < 24:
+ elif world_db["GRACE"] == 8:
+ log("You now have the DEATH touch.")
+ elif world_db["GRACE"] == 16:
log("You will now LEVITATE over holes.")
- world_db["GRACE"] += 8
+ elif world_db["GRACE"] == 24:
+ log("You are now READY to fly through the exit portal.")
+ elif world_db["GRACE"] == 32:
+ log("You already have all the GRACE you can get.")
+ if world_db["GRACE"] <= 24:
+ world_db["GRACE"] += 8
elif t == world_db["Things"][0]:
log("You try to MOVE there, but fail.")
def test_hole(t):
- if world_db["GRACE"] >= 32 and world_db["MAP"][t["pos"]] == ord("&"):
- world_db["die"](t, "YOU WIN, CONGRATULATIONS.")
- return False
- if world_db["GRACE"] >= 24:
- return True
+ if t == world_db["Things"][0]:
+ if world_db["GRACE"] >= 32 and world_db["MAP"][t["pos"]] == ord("&"):
+ world_db["die"](t, "YOU WIN, CONGRATULATIONS.")
+ return False
+ if world_db["GRACE"] >= 24:
+ return True
if chr(world_db["MAP"][t["pos"]]) in "*&":
world_db["die"](t, "You FALL in a hole, and die.")
return False
ord("0") == world_db["wetmap"][pos]:
world_db["wetmap"][pos] = ord("3")
i_water += 1
- n_altars = 4
+ n_altars = 8
i_altars = 0
while (i_altars < n_altars):
y, x, pos = new_pos()
if t["T_PROGRESS"] >= effort:
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(t)
+ if t["T_LIFEPOINTS"] <= 0:
+ continue
t["T_COMMAND"] = 0
t["T_PROGRESS"] = 0
if t["T_BOWEL"] > 16:
elif world_db["MAP"][pos] == ord("$"):
height = -3
if height == -2 and wetness > 1 \
- and 0 == rand.next() % ((2 ** 11) / (2 ** wetness)):
+ and 0 == rand.next() % ((2 ** 10) / (2 ** wetness)):
world_db["MAP"][pos] = ord("*")
world_db["HUMIDITY"] += wetness
if height == -1 and wetness > 1 \
- and 0 == rand.next() % ((2 ** 10) / (2 ** wetness)):
+ and 0 == rand.next() % ((2 ** 9) / (2 ** wetness)):
world_db["MAP"][pos] = ord("+")
if height == 0 and wetness > 1 \
- and 0 == rand.next() % ((2 ** 9) / (2 ** wetness)):
+ and 0 == rand.next() % ((2 ** 8) / (2 ** wetness)):
world_db["MAP"][pos] = ord("-")
if ((wetness > 0 and height > 0) or wetness > 1) \
- and 0 == rand.next() % 5:
+ and 0 == rand.next() % 16:
world_db["wetmap"][pos] -= 1
world_db["HUMIDITY"] += 1
if world_db["HUMIDITY"] > 0:
dirs = "edcxsw"
for i in range(len(dirs)):
score += libpr.get_neighbor_score(i)
- if score == 5 or score == 6:
+ if score == 6:
world_db["MAP"][pos] = ord("&")
libpr.free_score_map()
world_db["TURN"] += 1
world_db["terrain_fullness"](t["pos"]) <= 3:
t["T_COMMAND"] = thing_action_id("drop")
return
- elif world_db["get_dir_to_target"](t, "crack"):
+ elif world_db["get_dir_to_target"](t, "crack")[0]:
return
if need[0] in {"fluid_certain", "fluid_potential"}:
if standing_on_fluid(t):