},
'control_pw_type': {
'short': 'change tiles control password',
- 'long': 'This mode is the first of two steps to change the password for a tile control character. First enter the tile control character for which you want to change the password!'
+ 'long': 'This mode is the first of two steps to change the password for a tile control character. First enter the tile control character for which you want to change the password.'
},
'control_pw_pw': {
'short': 'change tiles control password',
},
'control_tile_draw': {
'short': 'change tiles control',
- 'long': 'This mode is the second of two steps to change tile control areas on the map. Move cursor around the map to draw selected tile control character'
+ 'long': 'This mode is the second of two steps to change tile control areas on the map. Toggle tile control drawing on, then move cursor around the map to draw selected tile control character.'
},
'annotate': {
'short': 'annotate tile',
mode_study = Mode('study', shows_info=True)
mode_write = Mode('write', is_single_char_entry=True)
mode_edit = Mode('edit')
- mode_control_pw_type = Mode('control_pw_type', is_single_char_entry=True)
+ mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
- mode_control_tile_type = Mode('control_tile_type', is_single_char_entry=True)
+ mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
mode_control_tile_draw = Mode('control_tile_draw')
mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
mode_post_login_wait = Mode('post_login_wait', is_intro=True)
mode_password = Mode('password', has_input_prompt=True)
is_admin = False
+ tile_draw = False
def __init__(self, host):
import os
self.mode_admin.available_modes = ["control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
- self.mode_control_tile_draw.available_modes = ["admin"]
+ self.mode_control_tile_draw.available_modes = ["admin_enter"]
self.mode_edit.available_modes = ["write", "annotate", "portal",
"password", "chat", "study", "play",
"admin_enter"]
self.do_refresh = True
self.queue = queue.Queue()
self.login_name = None
- self.map_mode = 'terrain'
+ self.map_mode = 'terrain + things'
self.password = 'foo'
self.switch_mode('waiting_for_server')
self.keys = {
'teleport': 'p',
'help': 'h',
'toggle_map_mode': 'M',
+ 'toggle_tile_draw': 'm',
'hex_move_upleft': 'w',
'hex_move_upright': 'e',
'hex_move_right': 'd',
(self.explorer, quote(self.tile_control_char)))
def switch_mode(self, mode_name):
- self.map_mode = 'terrain'
+ self.map_mode = 'terrain + things'
+ self.tile_draw = False
if mode_name == 'admin_enter' and self.is_admin:
mode_name = 'admin'
self.mode = getattr(self, 'mode_' + mode_name)
self.explorer = YX(player.position.y, player.position.x)
if self.mode.shows_info:
self.query_info()
- elif self.mode.name == 'control_tile_draw':
- self.send_tile_control_command()
- self.map_mode = 'control'
if self.mode.is_single_char_entry:
self.show_help = True
if self.mode.name == 'waiting_for_server':
self.log_msg('@ enter username')
elif self.mode.name == 'admin_enter':
self.log_msg('@ enter admin password:')
+ elif self.mode.name == 'control_pw_type':
+ self.log_msg('@ enter tile control character for which you want to change the password:')
+ elif self.mode.name == 'control_tile_type':
+ self.log_msg('@ enter tile control character which you want to draw:')
elif self.mode.name == 'control_pw_pw':
self.log_msg('@ enter tile control password for "%s":' % self.tile_control_char)
+ elif self.mode.name == 'control_tile_draw':
+ self.log_msg('@ can draw tile control character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
+ self.input_ = ""
self.restore_input_values()
def loop(self, stdscr):
self.explorer = target
if self.mode.shows_info:
self.query_info()
- elif self.mode.name == 'control_tile_draw':
+ if self.tile_draw:
self.send_tile_control_command()
else:
self.flash = True
if not self.game.turn_complete:
return
pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
- info = 'outside field of view'
- if self.game.fov[pos_i] == '.':
+ info = 'MAP VIEW: %s\n' % self.map_mode
+ if self.game.fov[pos_i] != '.':
+ info += 'outside field of view'
+ else:
terrain_char = self.game.map_content[pos_i]
terrain_desc = '?'
if terrain_char in self.game.terrains:
terrain_desc = self.game.terrains[terrain_char]
- info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
+ info += 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
protection = self.game.map_control_content[pos_i]
if protection == '.':
protection = 'unprotected'
- info = 'PROTECTION: %s\n' % protection
+ info += 'PROTECTION: %s\n' % protection
for t in self.game.things:
if t.position == self.explorer:
info += 'THING: %s / %s' % (t.type_,
if not self.game.turn_complete:
return
map_lines_split = []
- map_content = self.game.map_content
- if self.map_mode == 'control':
- map_content = self.game.map_control_content
for y in range(self.game.map_geometry.size.y):
start = self.game.map_geometry.size.x * y
end = start + self.game.map_geometry.size.x
- map_lines_split += [[c + ' ' for c in map_content[start:end]]]
- if self.map_mode == 'annotations':
+ if self.mode.name in {'edit', 'write', 'control_tile_draw',
+ 'control_tile_type'}:
+ line = []
+ for i in range(start, end):
+ line += [self.game.map_content[i]
+ + self.game.map_control_content[i]]
+ map_lines_split += [line]
+ else:
+ map_lines_split += [[c + ' ' for c
+ in self.game.map_content[start:end]]]
+ if self.map_mode == 'terrain + annotations':
for p in self.game.info_hints:
map_lines_split[p.y][p.x] = 'A '
- elif self.map_mode == 'terrain':
+ elif self.map_mode == 'terrain + things':
for p in self.game.portals.keys():
- map_lines_split[p.y][p.x] = 'P '
+ original = map_lines_split[p.y][p.x]
+ map_lines_split[p.y][p.x] = original[0] + 'P'
used_positions = []
for t in self.game.things:
symbol = self.game.thing_types[t.type_]
if 'MOVE' in self.game.tasks:
content += "[%s] – move player\n" % ','.join(self.movement_keys)
if 'PICK_UP' in self.game.tasks:
- content += "[%s] – take thing under player\n" % self.keys['take_thing']
+ content += "[%s] – pick up thing\n" % self.keys['take_thing']
if 'DROP' in self.game.tasks:
- content += "[%s] – drop carried thing\n" % self.keys['drop_thing']
+ content += "[%s] – drop picked-up thing\n" % self.keys['drop_thing']
content += '[%s] – teleport to other space\n' % self.keys['teleport']
content += '\n'
elif self.mode.name == 'study':
content += 'Available actions:\n'
content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
- content += '[%s] – toggle view between terrain, annotations, and password protection areas\n' % self.keys['toggle_map_mode']
+ content += '[%s] – toggle view between anything, terrain, and annotations\n' % self.keys['toggle_map_mode']
content += '\n'
elif self.mode.name == 'edit':
content += "Available actions:\n"
if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
content += '\n'
+ elif self.mode.name == 'control_tile_draw':
+ content += "Available actions:\n"
+ content += "[%s] – toggle tile control drawing\n" % self.keys['toggle_tile_draw']
+ content += '\n'
elif self.mode.name == 'chat':
content += '/nick NAME – re-name yourself to NAME\n'
content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
self.log_msg('@ aborted')
else:
self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
- self.input_ = ""
self.switch_mode('admin')
elif self.mode.name == 'password' and key == '\n':
if self.input_ == '':
self.input_ = ' '
self.password = self.input_
- self.input_ = ""
self.switch_mode('edit')
elif self.mode.name == 'admin_enter' and key == '\n':
self.send('BECOME_ADMIN ' + quote(self.input_))
- self.input_ = ""
self.switch_mode('play')
+ elif self.mode.name == 'control_pw_type' and key == '\n':
+ if len(self.input_) != 1:
+ self.log_msg('@ entered non-single-char, therefore aborted')
+ self.switch_mode('admin')
+ else:
+ self.tile_control_char = self.input_
+ self.switch_mode('control_pw_pw')
+ elif self.mode.name == 'control_tile_type' and key == '\n':
+ if len(self.input_) != 1:
+ self.log_msg('@ entered non-single-char, therefore aborted')
+ self.switch_mode('admin')
+ else:
+ self.tile_control_char = self.input_
+ self.switch_mode('control_tile_draw')
elif self.mode.name == 'chat' and key == '\n':
if self.input_ == '':
continue
self.input_ = ' '
self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
quote(self.password)))
- self.input_ = ""
self.switch_mode('edit')
elif self.mode.name == 'portal' and key == '\n':
if self.input_ == '':
self.input_ = ' '
self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
quote(self.password)))
- self.input_ = ""
self.switch_mode('edit')
elif self.mode.name == 'study':
if self.mode.mode_switch_on_key(self, key):
continue
elif key == self.keys['toggle_map_mode']:
- if self.map_mode == 'terrain':
- self.map_mode = 'annotations'
- elif self.map_mode == 'annotations':
- self.map_mode = 'control'
+ if self.map_mode == 'terrain only':
+ self.map_mode = 'terrain + annotations'
+ elif self.map_mode == 'terrain + annotations':
+ self.map_mode = 'terrain + things'
else:
- self.map_mode = 'terrain'
+ self.map_mode = 'terrain only'
elif key in self.movement_keys:
move_explorer(self.movement_keys[key])
elif self.mode.name == 'play':
elif self.mode.name == 'write':
self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
self.switch_mode('edit')
- elif self.mode.name == 'control_pw_type':
- self.tile_control_char = key
- self.switch_mode('control_pw_pw')
- elif self.mode.name == 'control_tile_type':
- self.tile_control_char = key
- self.switch_mode('control_tile_draw')
elif self.mode.name == 'control_tile_draw':
if self.mode.mode_switch_on_key(self, key):
continue
elif key in self.movement_keys:
move_explorer(self.movement_keys[key])
+ elif key == self.keys['toggle_tile_draw']:
+ self.tile_draw = False if self.tile_draw else True
elif self.mode.name == 'admin':
if self.mode.mode_switch_on_key(self, key):
continue