write_uint16_bigendian(world->player->pos.x + 1, file);
fputc(world->player->hitpoints, file);
write_map_objects (world->monster, file, write_map_objects_monsterdata);
- write_map_objects (world->item, file, readwrite_map_objects_dummy);
+ write_map_objects (world->item, file, NULL);
fclose(file); }
extern void toggle_window (struct WinMeta * win_meta, struct Win * win) {