X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7B%20card_id%20%7D%7D/delete?a=blobdiff_plain;f=plugins%2Fserver%2FTheCrawlingEater.py;h=32bff232256b1df20082d6f2881e13b4d9c5f60f;hb=6182f1f81bc4eca7c01a01dea6a79cabd0f4359b;hp=9ead5e9c32db795db9937cc4661b27c8fe63997e;hpb=9588cfac38bdd838802f19a4cd90aeb253959f5f;p=plomrogue diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 9ead5e9..32bff23 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -30,30 +30,147 @@ def make_map(): i_trees += 1 -def actor_move_attempts_hook(t, move_result, pos): - from server.utils import rand - if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): - world_db["MAP"][pos] = ord(".") - return True - return False +def actor_move(t): + from server.build_fov_map import build_fov_map + from server.utils import mv_yx_in_dir_legal, rand + from server.config.world_data import directions_db, symbols_passable + passable = False + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + hitted = [tid for tid in world_db["Things"] + if world_db["Things"][tid] != t + if world_db["Things"][tid]["T_LIFEPOINTS"] + if world_db["Things"][tid]["T_POSY"] == move_result[1] + if world_db["Things"][tid]["T_POSX"] == move_result[2]] + if len(hitted): + hit_id = hitted[0] + hitted_tid = world_db["Things"][hit_id]["T_TYPE"] + if t == world_db["Things"][0]: + hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] + log("You BUMP into " + hitted_name + ".") + elif 0 == hit_id: + hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + log(hitter_name +" BUMPS into you.") + return + passable = chr(world_db["MAP"][pos]) in symbols_passable + direction = [direction for direction in directions_db + if directions_db[direction] == chr(t["T_ARGUMENT"])][0] + if passable: + t["T_POSY"] = move_result[1] + t["T_POSX"] = move_result[2] + t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] + build_fov_map(t) + else: + if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): + world_db["MAP"][pos] = ord(".") + t["T_STOMACH"] += 1 -def play_move_attempt_hook(t, direction, pos): - if ord("#") == world_db["MAP"][pos]: - log("You EAT.") - world_db["Things"][0]["T_ARGUMENT"] = direction - set_command("move") - return True - return False +def turn_over(): + from server.ai import ai + from server.config.actions import action_db + from server.config.misc import calc_effort + from server.update_map_memory import update_map_memory + from server.io import try_worldstate_update + from server.config.io import io_db + while world_db["Things"][0]["T_LIFEPOINTS"]: + for tid in [tid for tid in world_db["Things"]]: + if not tid in world_db["Things"]: + continue + Thing = world_db["Things"][tid] + if Thing["T_LIFEPOINTS"]: + if not Thing["T_COMMAND"]: + update_map_memory(Thing) + if 0 == tid: + return + ai(Thing) + if Thing["T_LIFEPOINTS"]: + Thing["T_PROGRESS"] += 1 + taid = [a for a in world_db["ThingActions"] + if a == Thing["T_COMMAND"]][0] + ThingAction = world_db["ThingActions"][taid] + effort = calc_effort(ThingAction, Thing) + if Thing["T_PROGRESS"] == effort: + action = action_db["actor_" + ThingAction["TA_NAME"]] + action(Thing) + Thing["T_COMMAND"] = 0 + Thing["T_PROGRESS"] = 0 + world_db["TURN"] += 1 + io_db["worldstate_updateable"] = True + try_worldstate_update() +world_db["turn_over"] = turn_over -import server.config.actions -server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook -import server.config.commands -server.config.commands.play_move_attempt_hook = play_move_attempt_hook +def play_move(str_arg): + """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction.""" + if action_exists("move") and world_db["WORLD_ACTIVE"]: + from server.config.world_data import directions_db, symbols_passable + t = world_db["Things"][0] + if not str_arg in directions_db: + print("Illegal move direction string.") + return + d = ord(directions_db[str_arg]) + from server.utils import mv_yx_in_dir_legal + move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + if ord("#") == world_db["MAP"][pos]: + log("You EAT.") + world_db["Things"][0]["T_ARGUMENT"] = d + world_db["set_command"]("move") + return + if chr(world_db["MAP"][pos]) in symbols_passable: + world_db["Things"][0]["T_ARGUMENT"] = d + world_db["set_command"]("move") + return + log("You CAN'T eat your way through there.") + + +def command_ai(): + """Call ai() on player Thing, then turn_over().""" + from server.ai import ai + if world_db["WORLD_ACTIVE"]: + ai(world_db["Things"][0]) + world_db["turn_over"]() + + +def set_command(action): + """Set player's T_COMMAND, then call turn_over().""" + tid = [x for x in world_db["ThingActions"] + if world_db["ThingActions"][x]["TA_NAME"] == action][0] + world_db["Things"][0]["T_COMMAND"] = tid + world_db["turn_over"]() +world_db["set_command"] = set_command + + +def play_wait(): + """Try "wait" as player's T_COMMAND.""" + if world_db["WORLD_ACTIVE"]: + world_db["set_command"]("wait") + + +from server.config.io import io_db +io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]] import server.config.world_data server.config.world_data.symbols_hide += "#" +server.config.world_data.thing_defaults["T_STOMACH"] = 0 import server.config.make_world_helpers server.config.make_world_helpers.make_map = make_map +from server.config.commands import commands_db +commands_db["ai"] = (0, False, command_ai) +commands_db["move"] = (1, False, play_move) +commands_db["wait"] = (0, False, play_wait) +commands_db["drop"] = (1, False, lambda x: None) +commands_db["use"] = (1, False, lambda x: None) +commands_db["pickup"] = (0, False, lambda: None) +commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255)) +from server.actions import actor_wait +import server.config.actions +server.config.actions.action_db = { + "actor_wait": actor_wait, + "actor_move": actor_move +} strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")