X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7B%20card_id%20%7D%7D/static/git-favicon.png?a=blobdiff_plain;f=rogue_chat_curses.py;h=c4fa34997173858ede1385d68d5034f957e7f45a;hb=800aca691b359f448599160ba3d8aef28174596d;hp=2adbe3bb8c3e60cd7b08da5bca2ebbe948f78c8f;hpb=7c8e4b41c019affacda141989fe532ec10af86e7;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 2adbe3b..c4fa349 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -20,8 +20,12 @@ mode_helps = { 'short': 'study', 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'}, 'edit': { - 'short': 'map edit', - 'long': 'This mode allows you to change the map in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.' + 'short': 'world edit', + 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.' + }, + 'name_thing': { + 'short': 'name thing', + 'long': 'Give name to/change name of thing here.' }, 'write': { 'short': 'change terrain', @@ -363,6 +367,7 @@ class TUI: mode_login = Mode('login', has_input_prompt=True, is_intro=True) mode_post_login_wait = Mode('post_login_wait', is_intro=True) mode_password = Mode('password', has_input_prompt=True) + mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True) is_admin = False tile_draw = False @@ -375,7 +380,7 @@ class TUI: "control_tile_type", "chat", "study", "play", "edit"] self.mode_control_tile_draw.available_modes = ["admin_enter"] - self.mode_edit.available_modes = ["write", "annotate", "portal", + self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing", "password", "chat", "study", "play", "admin_enter"] self.mode = None @@ -399,6 +404,7 @@ class TUI: 'switch_to_study': '?', 'switch_to_edit': 'E', 'switch_to_write': 'm', + 'switch_to_name_thing': 'N', 'switch_to_admin_enter': 'A', 'switch_to_control_pw_type': 'C', 'switch_to_control_tile_type': 'Q', @@ -499,6 +505,9 @@ class TUI: self.input_ = self.game.portals[self.explorer] elif self.mode.name == 'password': self.input_ = self.password + elif self.mode.name == 'name_thing': + if hasattr(self.thing_selected, 'name'): + self.input_ = self.thing_selected.name def send_tile_control_command(self): self.send('SET_TILE_CONTROL %s %s' % @@ -518,6 +527,19 @@ class TUI: self.tile_draw = False if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' + elif mode_name == 'name_thing': + player = self.game.get_thing(self.game.player_id) + thing = None + for t in [t for t in self.game.things if t.position == player.position + and t.id_ != player.id_]: + thing = t + break + if not thing: + self.flash = True + self.log_msg('? not standing over thing') + return + else: + self.thing_selected = thing self.mode = getattr(self, 'mode_' + mode_name) if self.mode.name == 'control_tile_draw': self.log_msg('@ finished tile protection drawing.') @@ -923,6 +945,12 @@ class TUI: else: self.send('ALL ' + quote(self.input_)) self.input_ = "" + elif self.mode.name == 'name_thing' and key == '\n': + if self.input_ == '': + self.input_ = ' ' + self.send('THING_NAME %s %s' % (self.thing_selected.id_, + quote(self.input_))) + self.switch_mode('edit') elif self.mode.name == 'annotate' and key == '\n': if self.input_ == '': self.input_ = ' '