terrain_type = self.thing.game.terrains[terrain]
if 'sittable' in terrain_type.tags:
self.thing.standing = False
terrain_type = self.thing.game.terrains[terrain]
if 'sittable' in terrain_type.tags:
self.thing.standing = False
% terrain_type.description)
self.thing.invalidate('fov')
if self.thing.blocks_light:
% terrain_type.description)
self.thing.invalidate('fov')
if self.thing.blocks_light: