largest_audible_distance = 20
# player's don't block sound (or should they?)
things = [t for t in self.game.things if t.type_ != 'Player']
- dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
+ sound_blockers = self.game.get_sound_blockers()
+ dijkstra_map = DijkstraMap(sound_blockers, things, self.game.maps, self.position,
largest_audible_distance, self.game.get_map)
url_limits = []
for m in re.finditer('https?://[^\s]+', msg):
# and ThingPlayer.fov_test
fov_map_class = self.game.map_geometry.fov_map_class
fov_radius = 12
- fov = fov_map_class(self.game.things, self.game.maps,
+ light_blockers = self.game.get_light_blockers()
+ fov = fov_map_class(light_blockers, self.game.things, self.game.maps,
self.position, fov_radius, self.game.get_map)
fov.init_terrain()
visible_players = []
self.sound('HAT REMIXER', 'remixing a hat …')
self.game.changed = True
# FIXME: pseudo-FOV-change actually
- self.game.record_fov_change(self.thing.position)
+ self.game.record_fov_change(self.position)
+class Thing_Cookie(Thing):
+ symbol_hint = 'c'
+ portable = True
+
+ def __init__(self, *args, **kwargs):
+ import string
+ super().__init__(*args, **kwargs)
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ self.thing_char = random.choice(list(legal_chars))
+
+
+
+class Thing_CookieSpawner(Thing):
+ symbol_hint = 'O'
+
+ def accept(self, thing):
+ self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+ self.game.add_thing('Cookie', self.position)
+
+
class ThingAnimate(Thing):
blocking = True
self.game.io.send('CHAT "You sober up."', c_id)
#self.invalidate_map_view()
# FIXME: pseudo-FOV-change actually
- self.game.record_fov_change(self.thing.position)
+ self.game.record_fov_change(self.position)
break
self.game.changed = True
if self.task is None:
def prepare_multiprocessible_fov_stencil(self):
fov_map_class = self.game.map_geometry.fov_map_class
fov_radius = 3 if self.drunk > 0 else 12
- self._fov = fov_map_class(self.game.things, self.game.maps,
+ light_blockers = self.game.get_light_blockers()
+ self._fov = fov_map_class(light_blockers, self.game.things, self.game.maps,
self.position, fov_radius, self.game.get_map)
def multiprocessible_fov_stencil(self):
t.carried = False
self.carrying = None
return t
+
+ def add_cookie_char(self, c):
+ if not self.name in self.game.players_hat_chars:
+ self.game.players_hat_chars[self.name] = ' #' # default
+ if not c in self.game.players_hat_chars[self.name]:
+ self.game.players_hat_chars[self.name] += c
+
+ def get_cookie_chars(self):
+ if self.name in self.game.players_hat_chars:
+ return self.game.players_hat_chars[self.name]
+ return ' #' # default