class ThingAnimate(Thing):
- weariness = 0
+ energy = 0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
task = self.next_task[0]
self.next_task = [None]
task.check()
- task.todo += self.weariness * 10
+ task.todo += max(0, -self.energy * 10)
return task
def proceed(self):
self.game.changed = True
if random.random() > 0.9999:
if self.standing:
- self.weariness += 1
+ self.energy -= 1
else:
- self.weariness -= 1
- if self.weariness > 0 and self.weariness % 5 == 0:
- self.send_msg('CHAT "All that walking or standing makes '
- 'you weary, and thereby slower. Find a place '
- 'to sit or lie down to regain energy."')
+ self.energy += 1
+ if self.energy < 0 and self.energy % 5 == 0:
+ self.send_msg('CHAT "All that walking or standing uses up '
+ 'your energy, which makes you slower. Find a'
+ ' place to sit or lie down to regain it."')
self.game.changed = True
if self.dancing and random.random() > 0.99 and not self.next_task[0]:
self.dancing -= 1
direction = random.choice(self.game.map_geometry.directions)
self.set_next_task('MOVE', [direction])
if random.random() > 0.9:
- self.weariness += 1
+ self.energy -= 1
self.game.changed = True
- if 1000000 * random.random() < -self.weariness:
+ if 1000000 * random.random() < self.energy:
self.send_msg('CHAT "Your body tries to '
'dance off its energy surplus."')
- self.dancing = 50
+ self.dancing += 50
self.game.changed = True
def send_msg(self, msg):