def play_drink():
if action_exists("drink") and world_db["WORLD_ACTIVE"]:
- if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]:
+ if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) == "~":
log("NOTHING to drink here.")
return
+ elif world_db["Things"][0]["T_BLADDER"] >= 32:
+ log("You're too FULL to drink more.")
+ return
world_db["set_command"]("drink")
def actor_drink(t):
- if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]:
+ pos = world_db["Things"][0]["pos"]
+ if chr(world_db["MAP"][pos]) == "~" and t["T_BLADDER"] < 32:
log("You DRINK.")
t["T_BLADDER"] += 1
+ world_db["wetmap"][pos] -= 1
+ if world_db["wetmap"][pos] == 48:
+ world_db["MAP"][pos] = ord("_")
def play_pee():
return
if t == world_db["Things"][0]:
log("You LOSE fluid.")
- terrain = world_db["MAP"][t["pos"]]
t["T_BLADDER"] -= 1
+ terrain = world_db["MAP"][t["pos"]]
+ if world_db["wetmap"][t["pos"]] == 51:
+ t["T_LIFEPOINTS"] = 0
+ if t == world_db["Things"][0]:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ log("You DROWN.")
+ else:
+ world_db["wet_ground"](t["pos"])
def play_drop():
log("You DROP waste.")
terrain = world_db["MAP"][t["pos"]]
t["T_BOWEL"] -= 1
- if chr(terrain) == "_":
+ if chr(terrain) in "_~":
world_db["MAP"][t["pos"]] = ord(".")
- elif chr(terrain) == ".":
+ elif terrain == ord("."):
world_db["MAP"][t["pos"]] = ord(":")
- elif chr(terrain) == ":":
+ elif terrain == ord(":"):
world_db["MAP"][t["pos"]] = ord("%")
- elif chr(terrain) == "%":
+ elif terrain == ord("%"):
world_db["MAP"][t["pos"]] = ord("#")
- elif chr(terrain) == "#":
+ elif terrain == ord("#"):
world_db["MAP"][t["pos"]] = ord("X")
- elif chr(terrain) == "X":
+ elif terrain == ord("X"):
t["T_LIFEPOINTS"] = 0
if t == world_db["Things"][0]:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if ord("%") == world_db["MAP"][pos] or \
- ord("#") == world_db["MAP"][pos]:
+ if chr(world_db["MAP"][pos]) in "%#":
+ if t["T_BOWEL"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to eat.")
+ return
world_db["Things"][0]["T_ARGUMENT"] = d
world_db["set_command"]("move")
return
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
build_fov_map(t)
else:
- if t["T_BOWEL"] >= 32:
- if t == world_db["Things"][0]:
- log("You're too FULL to eat.")
- elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
- log("You EAT.")
- world_db["MAP"][pos] = ord("_")
+ if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "X":
+ return
+ eaten = False
+ if chr(world_db["MAP"][pos]) == "%" and 0 == int(rand.next() % 2):
t["T_BOWEL"] += 3
- elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
- log("You EAT.")
- world_db["MAP"][pos] = ord("_")
+ eaten = True
+ elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5):
t["T_BOWEL"] += 4
- if t["T_BOWEL"] > 32:
- t["T_BOWEL"] = 32
+ eaten = True
+ log("You EAT.")
+ if eaten:
+ if world_db["wetmap"][pos] == 48:
+ world_db["MAP"][pos] = ord("_")
+ else:
+ world_db["MAP"][pos] = ord("~")
+ if t["T_BOWEL"] > 32:
+ t["T_BOWEL"] = 32
def make_map():
if "_" == chr(world_db["MAP"][pos]) \
and ((not single_allowed) or is_neighbor((y, x), "~")):
world_db["MAP"][pos] = ord("~")
+ world_db["wetmap"][pos] = 51
i_water += 1
if Thing["T_BOWEL"] > 16:
if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
action_db["actor_drop"](Thing)
+ if Thing["T_BLADDER"] > 16:
+ if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
+ action_db["actor_pee"](Thing)
+ water = 0
+ positions_to_wet = []
+ for i in range(world_db["MAP_LENGTH"] ** 2):
+ if chr(world_db["MAP"][i]) in "_~" and world_db["wetmap"][i] < 51:
+ positions_to_wet += [i]
+ i_positions_to_wet = len(positions_to_wet)
+ for pos in range(world_db["MAP_LENGTH"] ** 2):
+ if world_db["MAP"][pos] != ord("~") \
+ and world_db["wetmap"][pos] > 48 \
+ or world_db["wetmap"][pos] > 49and 0 == (rand.next() % 5):
+ world_db["unwet_ground"](pos)
+ water += 1
+ i_positions_to_wet -= 1
+ if i_positions_to_wet == 0:
+ break
+ if water > 0:
+ while water > 0:
+ select = rand.next() % len(positions_to_wet)
+ pos = positions_to_wet[select]
+ world_db["wet_ground"](pos)
+ positions_to_wet.remove(pos)
+ water -= 1
+ log("New water at " + str(pos))
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
world_db["set_command"]("wait")
+def save_wetmap():
+ length = world_db["MAP_LENGTH"]
+ string = ""
+ for i in range(length):
+ line = world_db["wetmap"][i * length:(i * length) + length].decode()
+ string = string + "WETMAP" + " " + str(i) + " " + line + "\n"
+ return string
+
+
+def wetmapset(str_int, mapline):
+ def valid_map_line(str_int, mapline):
+ from server.utils import integer_test
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ return val
+ return None
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["wetmap"]:
+ m = bytearray(b' ' * (length ** 2))
+ else:
+ m = world_db["wetmap"]
+ m[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["wetmap"]:
+ world_db["wetmap"] = m
+
+def unwet_ground(pos):
+ world_db["wetmap"][pos] -= 1
+ if world_db["MAP"][pos] == ord("~") and world_db["wetmap"][pos] == 48:
+ world_db["MAP"][pos] = ord("_")
+world_db["unwet_ground"] = unwet_ground
+
+
+def wet_ground(pos):
+ if world_db["MAP"][pos] == ord("_"):
+ world_db["MAP"][pos] = ord("~")
+ world_db["wetmap"][pos] += 1
+world_db["wet_ground"] = wet_ground
+
+
+def write_wetmap():
+ from server.worldstate_write_helpers import write_map
+ length = world_db["MAP_LENGTH"]
+ visible_wetmap = bytearray(b' ' * (length ** 2))
+ for i in range(length ** 2):
+ if world_db["Things"][0]["fovmap"][i] == ord('v'):
+ visible_wetmap[i] = world_db["wetmap"][i]
+ return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
from server.config.io import io_db
io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
import server.config.world_data
-server.config.world_data.symbols_hide = "%#X"
-server.config.world_data.symbols_passable = "_.:~"
+server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI"
+server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ"
server.config.world_data.thing_defaults["T_BOWEL"] = 0
server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+io_db["hook_save"] = save_wetmap
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["pickup"] = (0, False, lambda: None)
commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
from server.actions import actor_wait
import server.config.actions
server.config.actions.action_db = {