<li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
<li><input id="key_switch_to_annotate" type="text" value="M" />
<li><input id="key_switch_to_portal" type="text" value="T" />
-<li>toggle map view: <input id="key_toggle_map_mode" type="text" value="M" />
+<li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
<li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
</ul>
</div>
'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
'edit': {
'short': 'map edit',
- 'long': 'This mode allows you to change the map in various ways. Individual map tiles are shown together with their "protection characters". You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
+ 'long': 'This mode allows you to change the map in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
},
'write': {
'short': 'change terrain',
let start_x = 0;
for (let span of tui.links[y]) {
chunks.push(escapeHTML(line.slice(start_x, span[0])));
- chunks.push('<a href="');
+ chunks.push('<a target="_blank" href="');
chunks.push(escapeHTML(span[2]));
chunks.push('">');
chunks.push(escapeHTML(line.slice(span[0], span[1])));
if (this.mode.name == 'control_tile_draw') {
tui.log_msg('@ finished tile protection drawing.')
}
- this.inputEl.focus();
- this.map_mode = 'terrain + things';
this.tile_draw = false;
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
};
this.mode = this['mode_' + mode_name];
+ if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
+ this.map_mode = 'protections';
+ } else if (this.mode.name != "edit") {
+ this.map_mode = 'terrain + things';
+ };
+ if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
+ this.inputEl.focus();
+ }
if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
explorer.position = game.things[game.player_id].position;
if (this.mode.shows_info) {
document.getElementById("switch_to_write").disabled = false;
document.getElementById("switch_to_portal").disabled = false;
document.getElementById("switch_to_password").disabled = false;
+ document.getElementById("toggle_map_mode").disabled = false;
} else if (this.mode.name == 'admin') {
document.getElementById("switch_to_control_pw_type").disabled = false;
document.getElementById("switch_to_control_tile_type").disabled = false;
line = [];
j = 0;
};
- if (['edit', 'write', 'control_tile_draw',
- 'control_tile_type'].includes(this.mode.name)) {
- line.push(game.map[i] + game.map_control[i]);
+ if (this.map_mode == 'protections') {
+ line.push(game.map_control[i] + ' ');
} else {
line.push(game.map[i] + ' ');
}
used_positions.push(t.position.toString());
};
}
+ let player = game.things[game.player_id];
if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
+ } else if (tui.map_mode != 'terrain + things') {
+ map_lines_split[player.position[0]][player.position[1]] = '??';
}
let map_lines = []
if (game.map_geometry == 'Square') {
};
}
let window_center = [terminal.rows / 2, this.window_width / 2];
- let player = game.things[game.player_id];
let center_position = [player.position[0], player.position[1]];
- if (tui.mode.shows_info) {
+ if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
center_position = [explorer.position[0], explorer.position[1]];
}
center_position[1] = center_position[1] * 2;
content += '\n';
} else if (this.mode.name == 'edit') {
content += "Available actions:\n";
+ if (game.tasks.includes('MOVE')) {
+ content += "[" + movement_keys_desc + "] – move player\n";
+ }
if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
content += "[" + tui.keys.flatten + "] – flatten surroundings\n";
}
+ content += '[' + this.keys.toggle_map_mode + '] – toggle map view\n';
content += '\n';
} else if (this.mode.name == 'control_tile_draw') {
content += "Available actions:\n";
tui.map_mode = 'terrain + annotations';
} else if (tui.map_mode == 'terrain + annotations') {
tui.map_mode = 'terrain + things';
- } else {
+ } else if (tui.map_mode == 'terrain + things') {
+ tui.map_mode = 'protections';
+ } else if (tui.map_mode == 'protections') {
tui.map_mode = 'terrain only';
}
},
} else if (event.key === tui.keys.flatten
&& game.tasks.includes('FLATTEN_SURROUNDINGS')) {
server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
+ } else if (event.key == tui.keys.toggle_map_mode) {
+ tui.toggle_map_mode();
}
}
tui.full_refresh();