import os
from parser import ArgError, Parser
from server_.game import World, GameError
+from game_common import Commander
# Avoid "Address already in use" errors.
return fib(n-1) + fib(n-2)
-class CommandHandler:
+class CommandHandler(Commander):
def __init__(self):
from multiprocessing import Pool
self.world.get_player().set_task('wait')
self.proceed()
- def cmd_MAP_SIZE(self, yx):
- self.world.set_map_size(yx)
- cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg'
-
- def cmd_TERRAIN_LINE(self, y, line):
- self.world.set_map_line(y, line)
- cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
-
- def cmd_THING_TYPE(self, i, type_):
- t = self.world.get_thing(i)
- t.type_ = type_
- cmd_THING_TYPE.argtypes = 'int:nonneg string'
-
- def cmd_THING_POS(self, i, yx):
- t = self.world.get_thing(i)
- t.position = list(yx)
- cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
-
def cmd_GET_TURN(self, connection_id):
"""Send world.turn to caller."""
self.send_to(connection_id, str(self.world.turn))