/* src/server/ai.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Pseudo AI for actor movement.
*/
#ifndef AI_H
#define AI_H
-struct MapObj;
+struct Thing;
* pretty dumb so far. Actors will try to move towards their path-wise nearest
* neighbor. If no one else is found in the neighborhood, they will simply wait.
*/
-extern void ai(struct MapObj * mo);
+extern void ai(struct Thing * t);