drawBox: function(start_y, start_x, height, width) {
let end_y = start_y + height;
let end_x = start_x + width;
- for (let y = start_y, x = start_x; y < end_y; x++) {
- this.content[y][x] = ' ';
+ for (let y = start_y, x = start_x;; x++) {
if (x == end_x) {
- x = start_x - 1;
- y += 1;
- }
+ x = start_x;
+ y += 1;
+ if (y == end_y) {
+ break;
+ }
+ };
+ this.content[y][x] = ' ';
}
},
}
position[0] = parseInt(coordinate_strings[0].slice(2));
position[1] = parseInt(coordinate_strings[1].slice(2));
return position;
- }
+ },
+}
+
+function quote(str) {
+ let quoted = ['"'];
+ for (let i = 0; i < str.length; i++) {
+ let c = str[i];
+ if (c in ['"', '\\']) {
+ quoted.push('\\');
+ };
+ quoted.push(c);
+ }
+ quoted.push('"');
+ return quoted.join('');
}
let tui = {
+ mode: 'chat',
+ switch_mode: function(mode_name) {
+ if (mode_name == 'explore') {
+ explorer.position = game.things[game.player_id];
+ }
+ this.mode = mode_name;
+ this.full_refresh();
+ },
draw_history: function() {
terminal.drawBox(1, terminal.cols / 2, terminal.rows - 2, terminal.cols / 2);
let i = 0;
for (const thing_id in game.things) {
let t = game.things[thing_id];
map_lines[t[0]][t[1]] = '@';
- player_position = t;
+ if (game.player_id == thing_id) {
+ player_position = t;
+ }
+ };
+ let center_pos = player_position;
+ if (tui.mode == 'explore') {
+ map_lines[explorer.position[0]][explorer.position[1]] = '?';
+ center_pos = explorer.position;
}
- let offset = [(terminal.rows / 2) - player_position[0],
- terminal.cols / 4 - player_position[1]];
+ let offset = [(terminal.rows / 2) - center_pos[0],
+ terminal.cols / 4 - center_pos[1]];
for (let term_y = offset[0], map_y = 0;
term_y < terminal.rows && map_y < game.map_size[0];
term_y++, map_y++) {
},
refresh: function() {
terminal.refresh();
+ },
+ log_help: function() {
+ tui.log_msg("");
+ tui.log_msg("HELP", 1);
+ tui.log_msg("chat mode commands:", 1);
+ tui.log_msg("");
+ tui.log_msg("/login USER - register as USER", 3);
+ tui.log_msg("/msg USER TEXT - send TEXT to USER", 3);
+ tui.log_msg("/help - show this help", 3);
+ tui.log_msg("/play - switch to game mode", 3);
+ tui.log_msg("");
+ tui.log_msg("map mode commands:", 1);
+ tui.log_msg("w, a, s, d - move avatar", 3);
+ tui.log_msg("f - flatten surroundings", 3);
+ tui.log_msg("e - write following ASCII character", 3);
+ tui.log_msg("c - switch to chat mode", 3);
+ tui.log_msg("");
+ },
+ full_refresh: function() {
+ this.draw_map();
+ this.draw_turn_line();
+ this.draw_history();
+ this.draw_input_line();
+ this.refresh();
}
}
things: {},
turn: 0,
map: "",
- map_size: [0,0]
+ map_size: [0,0],
+ player_id: 0
}
let chat = {
input_line: "",
- history: []
+ history: [],
}
terminal.initialize();
-
-tui.draw_map();
-tui.draw_turn_line();
-tui.draw_history();
-tui.draw_input_line();
-tui.refresh();
-
-tui.log_msg("basic commands:", 1);
-tui.log_msg("LOGIN USER - register as USER", 3);
-tui.log_msg("ALL TEXT - send TEXT to all users", 3);
-tui.log_msg("QUERY USER TEXT - send TEXT to USER", 3);
-tui.log_msg("");
-tui.log_msg("Use arrow keys to move your avatar. You can only move over \".\" map cells.", 1);
-tui.log_msg("");
-tui.log_msg("Use double quotes for strings that contain whitespace, escape them with \\.", 1);
-tui.log_msg("");
-tui.log_msg("To change the map cell you are standing on, type the desired ASCII character into the prompt and hit Return.", 1);
-tui.log_msg("");
-tui.log_msg("more commands:", 1);
-tui.log_msg("FLATTEN - transform surrounding map cells to \".\" ones", 3);
-tui.log_msg("");
+tui.log_help();
+tui.full_refresh();
let websocket = new WebSocket(websocket_location);
websocket.onmessage = function (event) {
} else if (tokens[0] === 'LOG') {
tui.log_msg(tokens[1], 1);
tui.refresh();
+ } else if (tokens[0] === 'PLAYER_ID') {
+ game.player_id = parseInt(tokens[1]);
} else if (tokens[0] === 'META') {
tui.log_msg(tokens[1]);
tui.refresh();
}
}
+let explorer = {
+ position: [0,0],
+ move: function(direction) {
+ let try_pos = [0,0];
+ try_pos[0] = this.position[0];
+ try_pos[1] = this.position[1];
+ if (direction == 'left') {
+ try_pos[1] -= 1;
+ } else if (direction == 'right') {
+ try_pos[1] += 1;
+ } else if (direction == 'up') {
+ try_pos[0] -= 1;
+ } else if (direction == 'down') {
+ try_pos[0] += 1;
+ };
+ if (!(try_pos[0] < 0) &&
+ !(try_pos[1] < 0) &&
+ !(try_pos[0] >= game.map_size[0])
+ && !(try_pos[1] >= game.map_size[1])) {
+ this.position = try_pos;
+ tui.draw_map();
+ tui.refresh();
+ }
+ }
+}
+
document.addEventListener('keydown', (event) => {
- if (chat.input_line === '') {
- tui.draw_input_line();
- tui.refresh();
- }
- if (event.key && event.key.length === 1) {
- chat.input_line += event.key;
- tui.draw_input_line();
- tui.refresh();
- } else if (event.key === 'Backspace') {
- chat.input_line = chat.input_line.slice(0, -1);
- tui.draw_input_line();
- tui.refresh();
- } else if (event.key === 'Enter') {
- if (chat.input_line.length === 1) {
- websocket.send("TASK:WRITE " + chat.input_line);
- } else if (chat.input_line.trimEnd() === 'FLATTEN') {
- websocket.send("TASK:FLATTEN_SURROUNDINGS");
- } else {
- websocket.send(chat.input_line);
+ if (tui.mode == 'chat') {
+ if (event.key.length === 1) {
+ chat.input_line += event.key;
+ tui.draw_input_line();
+ tui.refresh();
+ } else if (event.key == 'Backspace') {
+ chat.input_line = chat.input_line.slice(0, -1);
+ tui.draw_input_line();
+ tui.refresh();
+ } else if (event.key == 'Enter') {
+ let tokens = parser.tokenize(chat.input_line);
+ if (tokens.length > 0 && tokens[0].length > 0) {
+ if (tokens[0][0] == '/') {
+ if (tokens[0] == '/play') {
+ tui.switch_mode('play');
+ } else if (tokens[0] == '/?') {
+ tui.log_help();
+ tui.refresh();
+ } else if (tokens[0] == '/login') {
+ if (tokens.length > 1) {
+ websocket.send('LOGIN ' + quote(tokens[1]));
+ } else {
+ tui.log_msg('need login name');
+ }
+ } else if (tokens[0] == '/msg') {
+ if (tokens.length > 2) {
+ websocket.send('QUERY ' + quote(tokens[1]) + ' ' + quote(tokens[2]));
+ } else {
+ tui.log_msg('need message target and message');
+ }
+ } else {
+ tui.log_msg('unknown command');
+ }
+ } else {
+ websocket.send('ALL ' + quote(chat.input_line));
+ }
+ }
+ chat.input_line = '';
+ tui.draw_input_line();
+ tui.refresh();
+ }
+ } else if (tui.mode == 'play') {
+ if (event.key === 'c') {
+ tui.switch_mode('chat');
+ } else if (event.key === 'e') {
+ tui.switch_mode('edit');
+ } else if (event.key === '?') {
+ tui.switch_mode('explore');
+ } else if (event.key === 'F1') {
+ tui.log_help();
+ tui.refresh();
+ } else if (event.key === 'f') {
+ websocket.send("TASK:FLATTEN_SURROUNDINGS");
+ } else if (event.key === 'a') {
+ websocket.send('TASK:MOVE LEFT');
+ } else if (event.key === 'd') {
+ websocket.send('TASK:MOVE RIGHT');
+ } else if (event.key === 'w') {
+ websocket.send('TASK:MOVE UP');
+ } else if (event.key === 's') {
+ websocket.send('TASK:MOVE DOWN');
+ };
+ } else if (tui.mode == 'edit') {
+ if (event.key.length === 1) {
+ websocket.send("TASK:WRITE " + quote(event.key));
+ }
+ tui.switch_mode('play');
+ } else if (tui.mode == 'explore') {
+ if (event.key === 'c') {
+ tui.switch_mode('chat');
+ } else if (event.key == 'p') {
+ tui.switch_mode('play');
+ } else if (event.key === 'a') {
+ explorer.move('left');
+ } else if (event.key === 'd') {
+ explorer.move('right');
+ } else if (event.key === 'w') {
+ explorer.move('up');
+ } else if (event.key === 's') {
+ explorer.move('down');
+ };
}
- chat.input_line = '';
- tui.draw_input_line();
- } else if (event.key === 'ArrowLeft') {
- websocket.send('TASK:MOVE LEFT');
- } else if (event.key === 'ArrowRight') {
- websocket.send('TASK:MOVE RIGHT');
- } else if (event.key === 'ArrowUp') {
- websocket.send('TASK:MOVE UP');
- } else if (event.key === 'ArrowDown') {
- websocket.send('TASK:MOVE DOWN');
- };
}, false);
window.setInterval(function() { websocket.send('PING') }, 30000);