terrain_type = self.thing.game.terrains[terrain]
if 'sittable' in terrain_type.tags:
self.thing.standing = False
terrain_type = self.thing.game.terrains[terrain]
if 'sittable' in terrain_type.tags:
self.thing.standing = False
'Staying here will reduce your weariness."'
% terrain_type.description)
self.thing.invalidate('fov')
'Staying here will reduce your weariness."'
% terrain_type.description)
self.thing.invalidate('fov')