indent = 0 if indent else 1
else:
for line in map_lines_split:
- map_lines += [''.join(line)]
+ map_lines += [' '.join(line)]
window_center = YX(int(self.size.y / 2),
int(self.window_width / 2))
player = self.game.get_thing(self.game.player_id, False)
center = player.position
if self.mode.shows_info:
center = self.explorer
- if type(self.game.map_geometry) == MapGeometryHex:
- center = YX(center.y, center.x * 2)
+ center = YX(center.y, center.x * 2)
offset = center - window_center
if type(self.game.map_geometry) == MapGeometryHex and offset.y % 2:
offset += YX(0, 1)