from the game IO loop via that new queue.
At the same time, loops over socket's recv to get messages
- from the outside via self.server.queue_out into the game IO
- loop. Ends connection once a 'QUIT' message is received from
- socket, and then also calls for a kill of its own queue.
+ from the outside into the game IO loop by way of
+ self.server.queue_out into the game IO. Ends connection once a
+ 'QUIT' message is received from socket, and then also calls
+ for a kill of its own queue.
All messages to the game IO loop are tuples, with the first
element a meta command ('ADD_QUEUE' for queue creation,