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Only contact with player's radius creates new maps.
[plomrogue2-experiments]
/
new
/
plomrogue
/
commands.py
diff --git
a/new/plomrogue/commands.py
b/new/plomrogue/commands.py
index 2d9ecb6e1a2088aef39cb4449f00bc6c9446cfad..bd740b7404999e7d894da1ff8b1ce14e6f86204f 100644
(file)
--- a/
new/plomrogue/commands.py
+++ b/
new/plomrogue/commands.py
@@
-20,7
+20,7
@@
cmd_MAP_SIZE.argtypes = 'yx_tuple:pos'
def cmd_MAP(game, map_pos):
"""Ensure (possibly empty/'?'-filled) map at position map_pos."""
- game.world.
ensure
_map(map_pos)
+ game.world.
get
_map(map_pos)
cmd_MAP.argtypes = 'yx_tuple'
def cmd_THING_TYPE(game, i, type_):