if (tokens[0] === 'TURN') {
game.things = {}
game.tick = parseInt(tokens[1]);
- tui.draw_tick_line();
- tui.draw_map();
} else if (tokens[0] === 'THING_POS') {
game.things[tokens[1]] = parser.parse_position(tokens[2]);
+ } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
+ tui.draw_tick_line();
+ tui.draw_map();
tui.draw_map();
} else if (tokens[0] === 'LOG') {
tui.log_msg(' ' + tokens[1]);