self.portals = {}
self.player_chars = string.digits + string.ascii_letters
self.player_char_i = -1
+ self.terrains = {
+ 'X': 'wall',
+ 'O': 'toilet'
+ }
if os.path.exists(self.io.save_file):
if not os.path.isfile(self.io.save_file):
raise GameError('save file path refers to non-file')