+class Thing_Crate(Thing):
+ portable = True
+ symbol_hint = 'C'
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.content = []
+
+ def accept(self, thing):
+ self.content += [thing]
+
+ def remove_from_crate(self, thing):
+ self.content.remove(thing)
+
+
+
+class Thing_CrateSpawner(ThingSpawner):
+ child_type = 'Crate'
+ symbol_hint = 'C'
+
+
+
class ThingAnimate(Thing):
weariness = 0
tripping = 0
need_for_toilet = 0
standing = True
+ dancing = 0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
if random.random() > 0.9999:
if self.standing:
self.weariness += 1
- elif self.weariness > 0:
+ else:
self.weariness -= 1
+ if self.weariness > 0 and self.weariness % 5 == 0:
+ self.send_msg('CHAT "All that walking or standing makes '
+ 'you weary, and thereby slower. Find a place '
+ 'to sit or lie down to regain energy."')
+ self.game.changed = True
+ if self.dancing and random.random() > 0.99 and not self.next_task[0]:
+ self.dancing -= 1
+ direction = random.choice(self.game.map_geometry.directions)
+ self.set_next_task('MOVE', [direction])
+ if random.random() > 0.9:
+ self.weariness += 1
+ self.game.changed = True
+ if 1000000 * random.random() < -self.weariness:
+ self.send_msg('CHAT "Your body tries to '
+ 'dance off its energy surplus."')
+ self.dancing = 50
self.game.changed = True
def send_msg(self, msg):