not self.game.player.carrying.commandable):
return fail('not carrying anything commandable')
if mode_name == 'name_thing' and not self.game.player.carrying:
- return fail('not carrying anything to re-name')
+ return fail('not carrying anything to re-name', 'edit')
if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
return fail('not carrying anything to protect')
if mode_name == 'take_thing' and self.game.player.carrying: