extern void remake_map()
{
- char * f_name = "init_map()";
free(world.map.cells);
- world.map.cells = try_malloc(world.map.length * world.map.length, f_name);
+ world.map.cells = try_malloc(world.map.length * world.map.length, __func__);
uint32_t store_seed = world.seed;
world.seed = world.seed_map;
make_sea();