* a sea of one land cell in the middle, then going into a cycle of repeatedly
* selecting a random sea cell and transforming it into land if it is neighbor
* to land; the cycle ends when a land cell is due to be created right at the
- * border of the map. Lots of 'X' cells representing trees are put on the island.
+ * border of the map. Lots of 'X' cells representing trees are put on the
+ * island.
*/
extern void remake_map();