self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
for t in [t for t in self.things if player.fov_test(*t.position)]:
target_yx = player.fov_stencil.target_yx(*t.position)
- self.io.send('THING %s %s %s %s' % (target_yx, t.type_,
- quote(t.protection), t.id_), c_id)
+ self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_,
+ quote(t.protection),
+ t.id_, int(t.portable)),
+ c_id)
if hasattr(t, 'name'):
self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
if hasattr(t, 'thing_char'):