if self.sessions[c_id]['thing_id'] == t.id_]:
self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
if self.changed_fovs:
- for t in [t for t in self.things]:
+ for t in [t for t in self.things if t.type_ == 'Player']:
t.invalidate_map_view()
if self.changed:
self.turn += 1