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Only re-process FOVs for players whose FOV radius is affected by change.
[plomrogue2]
/
plomrogue
/
things.py
diff --git
a/plomrogue/things.py
b/plomrogue/things.py
index e1a9bd3a2d18b0d8b1b64943b6f055dfd11508e6..18cdf4c78069e9273e411c38223f4baae080a38f 100644
(file)
--- a/
plomrogue/things.py
+++ b/
plomrogue/things.py
@@
-351,7
+351,7
@@
class ThingAnimate(Thing):
# TODO: refactor with self.send_msg
self.game.io.send('DEFAULT_COLORS', c_id)
self.game.io.send('CHAT "You sober up."', c_id)
- self.
game.changed_fovs = True
+ self.
invalidate_map_view()
break
self.game.changed = True
if self.task is None: