if self._fov:
return self._fov
fov_map_class = self.game.map_geometry.fov_map_class
- self._fov = fov_map_class(self.game.map, self.position)
+ self._fov = fov_map_class(self.game.map, self.position, 12)
return self._fov
def fov_test(self, yx):
- test_position = yx - self.fov_stencil.offset
+ test_position = self.fov_stencil.target_yx(yx)
if self.fov_stencil.inside(test_position):
if self.fov_stencil[test_position] == '.':
return True
visible_terrain = ''
for yx in self.fov_stencil:
if self.fov_stencil[yx] == '.':
- corrected_yx = yx + self.fov_stencil.offset
- visible_terrain += map[corrected_yx]
+ visible_terrain += map[self.fov_stencil.source_yx(yx)]
else:
visible_terrain += ' '
return visible_terrain