self.save_file = save_file
self.servers = []
+ def train_parser(self):
+ import string
+ self.parser.string_options = {
+ 'map_geometry': {'Hex', 'Square'},
+ 'char': [c for c in
+ string.digits + string.ascii_letters + string.punctuation
+ + ' '],
+ 'direction': self.game.map_geometry.directions,
+ 'direction+here': ['HERE'] + self.game.map_geometry.directions,
+ 'thing_type': self.game.thing_types.keys()
+ }
+
def loop(self, q):
"""Handle commands coming through queue q, run game, send results back.
- As basic flood protection, Only accepts one command per connection per
- 1/100 of a second (currently commented out).
+ As basic flood protection, only accepts ten commands per connection per
+ 1/10 of a second.
"""
import time
while True:
try:
connection_id, command = q.get(timeout=0.001)
-
- # FIXME: this would catch the init command flood
- #if connection_id in potential_flooders:
- # if int(time.time() * 100) == potential_flooders[connection_id]:
- # continue
- #potential_flooders[connection_id] = int(time.time() * 100)
-
+ now = int(time.time() * 10)
+ if connection_id in potential_flooders and \
+ potential_flooders[connection_id][0] == now:
+ if potential_flooders[connection_id][1] > 10:
+ continue
+ potential_flooders[connection_id][1] += 1
+ else:
+ potential_flooders[connection_id] = [now, 1]
self.handle_input(command, connection_id)
except queue.Empty:
self.game.run_tick()