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Server: Explain in map_object_actions.h why MapObjAct.id must not be 0.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index e80f6d7de8231ccb04415f9f07fcc60b2d9a5339..640bbf9bf41c62d240ea6988dd9bb50a01cbe445 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-18,8
+18,6
@@
SERVER:
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- why does an MapObjAct id of 0 fail?
-
CLIENT:
- enable toggling of window borders