altar_msg_wait(100)
elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
world_db["FAVOR_STAGE"] = 2
- log(altar_msg_2)
+ log(altar_msg_1)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
log("You CAN'T use a " + world_db["ThingTypes"][type]["TT_NAME"]
+ " without some wood in your inventory.")
return False
- elif (tt["TT_TOOL"] == "fertilizer"
- and not world_db["MAP"][pos] == ord(".")):
- log("Can only make soil out of NON-SOIL earth.")
- return False
+ return True
+ elif tt["TT_TOOL"] == "fertilizer":
+ if not world_db["MAP"][pos] == ord("."):
+ log("Can only make soil out of NON-SOIL earth.")
+ return False
+ return True
elif tt["TT_TOOL"] == "wood":
log("To use wood, you NEED a carpentry tool.")
return False