from server.config.world_data import world_db
-def make_map():
- from server.make_map import new_pos, is_neighbor
- from server.utils import rand
- world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2))
- length = world_db["MAP_LENGTH"]
- add_half_width = (not (length % 2)) * int(length / 2)
- world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#")
- while (1):
- y, x, pos = new_pos()
- if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"):
- if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
- break
- world_db["MAP"][pos] = ord("#")
- n_trees = int((length ** 2) / 16)
- i_trees = 0
- while (i_trees <= n_trees):
- single_allowed = rand.next() % 32
- y, x, pos = new_pos()
- if "#" == chr(world_db["MAP"][pos]) \
- and ((not single_allowed) or is_neighbor((y, x), ".")):
- world_db["MAP"][pos] = ord(".")
- i_trees += 1
+def play_drink():
+ if action_exists("drink") and world_db["WORLD_ACTIVE"]:
+ pos = world_db["Things"][0]["pos"]
+ if not (chr(world_db["MAP"][pos]) == "0"
+ and world_db["wetmap"][pos] > ord("0")):
+ log("NOTHING to drink here.")
+ return
+ elif world_db["Things"][0]["T_KIDNEY"] >= 32:
+ log("You're too FULL to drink more.")
+ return
+ world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+ pos = world_db["Things"][0]["pos"]
+ if chr(world_db["MAP"][pos]) == "0" and \
+ world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
+ log("You DRINK.")
+ t["T_KIDNEY"] += 1
+ world_db["wetmap"][pos] -= 1
+ if world_db["wetmap"][pos] == ord("0"):
+ world_db["MAP"][pos] = ord("0")
+
+
+def play_pee():
+ if action_exists("pee") and world_db["WORLD_ACTIVE"]:
+ if world_db["Things"][0]["T_BLADDER"] < 1:
+ log("Nothing to drop from empty bladder.")
+ return
+ world_db["set_command"]("pee")
+
+
+def actor_pee(t):
+ if t["T_BLADDER"] < 1:
+ return
+ if t == world_db["Things"][0]:
+ log("You LOSE fluid.")
+ if not world_db["test_air"](t):
+ return
+ t["T_BLADDER"] -= 1
+ world_db["wetmap"][t["pos"]] += 1
+
+
+def play_drop():
+ if action_exists("drop") and world_db["WORLD_ACTIVE"]:
+ if world_db["Things"][0]["T_BOWEL"] < 1:
+ log("Nothing to drop from empty bowel.")
+ return
+ world_db["set_command"]("drop")
+
+
+def actor_drop(t):
+ if t["T_BOWEL"] < 1:
+ return
+ if t == world_db["Things"][0]:
+ log("You DROP waste.")
+ if not world_db["test_air"](t):
+ return
+ world_db["MAP"][t["pos"]] += 1
+ t["T_BOWEL"] -= 1
+
+
+def play_move(str_arg):
+ """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
+ if action_exists("move") and world_db["WORLD_ACTIVE"]:
+ from server.config.world_data import directions_db, symbols_passable
+ t = world_db["Things"][0]
+ if not str_arg in directions_db:
+ print("Illegal move direction string.")
+ return
+ d = ord(directions_db[str_arg])
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ if chr(world_db["MAP"][pos]) in "34":
+ if t["T_STOMACH"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to eat.")
+ return
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("eat")
+ return
+ if chr(world_db["MAP"][pos]) in symbols_passable:
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("move")
+ return
+ log("You CAN'T eat your way through there.")
+
+
+def actor_eat(t):
+ from server.utils import mv_yx_in_dir_legal, rand
+ from server.config.world_data import symbols_passable
+ passable = False
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ #hitted = [tid for tid in world_db["Things"]
+ # if world_db["Things"][tid] != t
+ # if world_db["Things"][tid]["T_LIFEPOINTS"]
+ # if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ # if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ #if len(hitted):
+ # hit_id = hitted[0]
+ # hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+ # if t == world_db["Things"][0]:
+ # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+ # log("You BUMP into " + hitted_name + ".")
+ # elif 0 == hit_id:
+ # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ # log(hitter_name +" BUMPS into you.")
+ # return
+ passable = chr(world_db["MAP"][pos]) in symbols_passable
+ if passable:
+ log("You try to EAT, but fail.")
+ else:
+ height = world_db["MAP"][pos] - ord("0")
+ if t["T_STOMACH"] >= 32 or height == 5:
+ return
+ t["T_STOMACH"] += 1
+ log("You EAT.")
+ eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
+ (height == 4 and 0 == int(rand.next() % 5))
+ if eaten:
+ world_db["MAP"][pos] = ord("0")
+ if t["T_STOMACH"] > 32:
+ t["T_STOMACH"] = 32
def actor_move(t):
from server.build_fov_map import build_fov_map
from server.utils import mv_yx_in_dir_legal, rand
- from server.config.world_data import directions_db, symbols_passable
+ from server.config.world_data import symbols_passable
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- hitted = [tid for tid in world_db["Things"]
- if world_db["Things"][tid] != t
- if world_db["Things"][tid]["T_LIFEPOINTS"]
- if world_db["Things"][tid]["T_POSY"] == move_result[1]
- if world_db["Things"][tid]["T_POSX"] == move_result[2]]
- if len(hitted):
- hit_id = hitted[0]
- hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
- if t == world_db["Things"][0]:
- hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
- log("You BUMP into " + hitted_name + ".")
- elif 0 == hit_id:
- hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- log(hitter_name +" BUMPS into you.")
- return
+ #hitted = [tid for tid in world_db["Things"]
+ # if world_db["Things"][tid] != t
+ # if world_db["Things"][tid]["T_LIFEPOINTS"]
+ # if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ # if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ #if len(hitted):
+ # hit_id = hitted[0]
+ # hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+ # if t == world_db["Things"][0]:
+ # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+ # log("You BUMP into " + hitted_name + ".")
+ # elif 0 == hit_id:
+ # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ # log(hitter_name +" BUMPS into you.")
+ # return
passable = chr(world_db["MAP"][pos]) in symbols_passable
- direction = [direction for direction in directions_db
- if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
if passable:
t["T_POSY"] = move_result[1]
t["T_POSX"] = move_result[2]
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
build_fov_map(t)
else:
- if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
- world_db["MAP"][pos] = ord(".")
- t["T_STOMACH"] += 1
+ log("You try to MOVE there, but fail.")
+
+
+def test_hole(t):
+ if world_db["MAP"][t["pos"]] == ord("-"):
+ world_db["die"](t, "You FALL in a hole, and die.")
+ return False
+ return True
+world_db["test_hole"] = test_hole
+
+
+def test_air(t):
+ if world_db["terrain_fullness"](t["pos"]) > 5:
+ world_db["die"](t, "You SUFFOCATE")
+ return False
+ return True
+world_db["test_air"] = test_air
+
+
+def die(t, message):
+ t["T_LIFEPOINTS"] = 0
+ if t == world_db["Things"][0]:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ t["T_MEMMAP"][t["pos"]] = ord("@")
+ log(message)
+world_db["die"] = die
+
+
+def make_map():
+ from server.make_map import new_pos, is_neighbor
+ from server.utils import rand
+ world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
+ length = world_db["MAP_LENGTH"]
+ add_half_width = (not (length % 2)) * int(length / 2)
+ world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
+ while (1):
+ y, x, pos = new_pos()
+ if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
+ if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
+ break
+ world_db["MAP"][pos] = ord("4")
+ n_ground = int((length ** 2) / 16)
+ i_ground = 0
+ while (i_ground <= n_ground):
+ single_allowed = rand.next() % 32
+ y, x, pos = new_pos()
+ if "4" == chr(world_db["MAP"][pos]) \
+ and ((not single_allowed) or is_neighbor((y, x), "0")):
+ world_db["MAP"][pos] = ord("0")
+ i_ground += 1
+ n_water = int((length ** 2) / 64)
+ i_water = 0
+ while (i_water <= n_water):
+ y, x, pos = new_pos()
+ if ord("0") == world_db["MAP"][pos] and \
+ ord("0") == world_db["wetmap"][pos]:
+ world_db["wetmap"][pos] = ord("3")
+ i_water += 1
+
+
+def calc_effort(ta, t):
+ from server.utils import mv_yx_in_dir_legal
+ if ta["TA_NAME"] == "move":
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ narrowness = world_db["MAP"][pos] - ord("0")
+ return 2 ** narrowness
+ return 1
+world_db["calc_effort"] = calc_effort
def turn_over():
from server.ai import ai
from server.config.actions import action_db
- from server.config.misc import calc_effort
from server.update_map_memory import update_map_memory
from server.io import try_worldstate_update
from server.config.io import io_db
+ from server.utils import rand
while world_db["Things"][0]["T_LIFEPOINTS"]:
for tid in [tid for tid in world_db["Things"]]:
if not tid in world_db["Things"]:
continue
- Thing = world_db["Things"][tid]
- if Thing["T_LIFEPOINTS"]:
- if not Thing["T_COMMAND"]:
- update_map_memory(Thing)
+ t = world_db["Things"][tid]
+ if t["T_LIFEPOINTS"]:
+ if not (world_db["test_air"](t) and world_db["test_hole"](t)):
+ continue
+ if not t["T_COMMAND"]:
+ update_map_memory(t)
if 0 == tid:
return
- ai(Thing)
- if Thing["T_LIFEPOINTS"]:
- Thing["T_PROGRESS"] += 1
+ world_db["ai"](t)
+ if t["T_LIFEPOINTS"]:
+ t["T_PROGRESS"] += 1
taid = [a for a in world_db["ThingActions"]
- if a == Thing["T_COMMAND"]][0]
+ if a == t["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
- effort = calc_effort(ThingAction, Thing)
- if Thing["T_PROGRESS"] == effort:
+ effort = world_db["calc_effort"](ThingAction, t)
+ if t["T_PROGRESS"] >= effort:
action = action_db["actor_" + ThingAction["TA_NAME"]]
- action(Thing)
- Thing["T_COMMAND"] = 0
- Thing["T_PROGRESS"] = 0
+ action(t)
+ t["T_COMMAND"] = 0
+ t["T_PROGRESS"] = 0
+ if t["T_BOWEL"] > 16:
+ if 0 == (rand.next() % (33 - t["T_BOWEL"])):
+ action_db["actor_drop"](t)
+ if t["T_BLADDER"] > 16:
+ if 0 == (rand.next() % (33 - t["T_BLADDER"])):
+ action_db["actor_pee"](t)
+ if 0 == world_db["TURN"] % 5:
+ t["T_STOMACH"] -= 1
+ t["T_BOWEL"] += 1
+ t["T_KIDNEY"] -= 1
+ t["T_BLADDER"] += 1
+ if t["T_STOMACH"] == 0:
+ world_db["die"](t, "You DIE of hunger.")
+ elif t["T_KIDNEY"] == 0:
+ world_db["die"](t, "You DIE of dehydration.")
+ water = 0
+ positions_to_wet = []
+ for pos in range(world_db["MAP_LENGTH"] ** 2):
+ if world_db["MAP"][pos] == ord("0") \
+ and world_db["wetmap"][pos] < ord("5"):
+ positions_to_wet += [pos]
+ i_positions_to_wet = len(positions_to_wet)
+ for pos in range(world_db["MAP_LENGTH"] ** 2):
+ wetness = world_db["wetmap"][pos] - ord("0")
+ height = world_db["MAP"][pos] - ord("0")
+ if height == 0 and wetness > 0 \
+ and 0 == rand.next() % ((2 ** 13) / (2 ** wetness)):
+ world_db["MAP"][pos] = ord("-")
+ if pos in positions_to_wet:
+ positions_to_wet.remove(pos)
+ i_positions_to_wet -= 1
+ if ((wetness > 0 and height != 0) or wetness > 1) \
+ and 0 == rand.next() % 5:
+ world_db["wetmap"][pos] -= 1
+ water += 1
+ i_positions_to_wet -= 1
+ if i_positions_to_wet == 0:
+ break
+ if water > 0:
+ while water > 0:
+ select = rand.next() % len(positions_to_wet)
+ pos = positions_to_wet[select]
+ world_db["wetmap"][pos] += 1
+ positions_to_wet.remove(pos)
+ water -= 1
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
world_db["turn_over"] = turn_over
-def play_move(str_arg):
- """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
- if action_exists("move") and world_db["WORLD_ACTIVE"]:
- from server.config.world_data import directions_db, symbols_passable
- t = world_db["Things"][0]
- if not str_arg in directions_db:
- print("Illegal move direction string.")
- return
- d = ord(directions_db[str_arg])
- from server.utils import mv_yx_in_dir_legal
- move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
- if 1 == move_result[0]:
- pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if ord("#") == world_db["MAP"][pos]:
- log("You EAT.")
- world_db["Things"][0]["T_ARGUMENT"] = d
- world_db["set_command"]("move")
- return
- if chr(world_db["MAP"][pos]) in symbols_passable:
- world_db["Things"][0]["T_ARGUMENT"] = d
- world_db["set_command"]("move")
- return
- log("You CAN'T eat your way through there.")
-
-
def command_ai():
"""Call ai() on player Thing, then turn_over()."""
from server.ai import ai
world_db["set_command"]("wait")
+def save_wetmap():
+ length = world_db["MAP_LENGTH"]
+ string = ""
+ for i in range(length):
+ line = world_db["wetmap"][i * length:(i * length) + length].decode()
+ string = string + "WETMAP" + " " + str(i) + " " + line + "\n"
+ return string
+
+
+def wetmapset(str_int, mapline):
+ def valid_map_line(str_int, mapline):
+ from server.utils import integer_test
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ return val
+ return None
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["wetmap"]:
+ m = bytearray(b' ' * (length ** 2))
+ else:
+ m = world_db["wetmap"]
+ m[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["wetmap"]:
+ world_db["wetmap"] = m
+
+def write_wetmap():
+ from server.worldstate_write_helpers import write_map
+ length = world_db["MAP_LENGTH"]
+ visible_wetmap = bytearray(b' ' * (length ** 2))
+ for i in range(length ** 2):
+ if world_db["Things"][0]["fovmap"][i] == ord('v'):
+ visible_wetmap[i] = world_db["wetmap"][i]
+ return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
+def command_ai():
+ if world_db["WORLD_ACTIVE"]:
+ world_db["ai"](world_db["Things"][0])
+ world_db["turn_over"]()
+
+
+def get_dir_to_target(t, target):
+
+ from server.utils import rand, libpr, c_pointer_to_bytearray
+ from server.config.world_data import symbols_passable
+
+ def zero_score_map_where_char_on_memdepthmap(c):
+ map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
+ if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
+ raise RuntimeError("No score map allocated for "
+ "zero_score_map_where_char_on_memdepthmap().")
+
+ def set_map_score(pos, score):
+ test = libpr.set_map_score(pos, score)
+ if test:
+ raise RuntimeError("No score map allocated for set_map_score().")
+
+ def set_movement_cost_map():
+ memmap = c_pointer_to_bytearray(t["T_MEMMAP"])
+ if libpr.TCE_set_movement_cost_map(memmap):
+ raise RuntimeError("No movement cost map allocated for "
+ "set_movement_cost_map().")
+
+ def seeing_thing():
+ def exists(gen):
+ try:
+ next(gen)
+ except StopIteration:
+ return False
+ return True
+ mapsize = world_db["MAP_LENGTH"] ** 2
+ if target == "food" and t["T_MEMMAP"]:
+ return exists(pos for pos in range(mapsize)
+ if ord("2") < t["T_MEMMAP"][pos] < ord("5"))
+ elif target == "fluid_certain" and t["fovmap"]:
+ return exists(pos for pos in range(mapsize)
+ if t["fovmap"] == ord("v")
+ if world_db["MAP"][pos] == ord("0")
+ if world_db["wetmap"][pos] > ord("0"))
+ elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
+ return exists(pos for pos in range(mapsize)
+ if t["T_MEMMAP"][pos] == ord("0")
+ if t["fovmap"] != ord("v"))
+ elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
+ return exists(pos for pos in range(mapsize)
+ if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
+ if (t["fovmap"] != ord("v")
+ or world_db["terrain_fullness"](pos) < 5))
+ return False
+
+ def init_score_map():
+ test = libpr.init_score_map()
+ set_movement_cost_map()
+ mapsize = world_db["MAP_LENGTH"] ** 2
+ if test:
+ raise RuntimeError("Malloc error in init_score_map().")
+ if target == "food" and t["T_MEMMAP"]:
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if ord("2") < t["T_MEMMAP"][pos] < ord("5")]
+ elif target == "fluid_certain" and t["fovmap"]:
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if t["fovmap"] == ord("v")
+ if world_db["MAP"][pos] == ord("0")
+ if world_db["wetmap"][pos] > ord("0")]
+ elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if t["T_MEMMAP"][pos] == ord("0")
+ if t["fovmap"] != ord("v")]
+ elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
+ if (t["fovmap"] != ord("v")
+ or world_db["terrain_fullness"](pos) < 5)]
+ elif target == "search":
+ zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
+
+ def rand_target_dir(neighbors, cmp, dirs):
+ candidates = []
+ n_candidates = 0
+ for i in range(len(dirs)):
+ if cmp == neighbors[i]:
+ candidates.append(dirs[i])
+ n_candidates += 1
+ return candidates[rand.next() % n_candidates] if n_candidates else 0
+
+ def get_neighbor_scores(dirs, eye_pos):
+ scores = []
+ if libpr.ready_neighbor_scores(eye_pos):
+ raise RuntimeError("No score map allocated for " +
+ "ready_neighbor_scores.()")
+ for i in range(len(dirs)):
+ scores.append(libpr.get_neighbor_score(i))
+ return scores
+
+ def get_dir_from_neighbors():
+ import math
+ dir_to_target = False
+ dirs = "edcxsw"
+ eye_pos = t["pos"]
+ neighbors = get_neighbor_scores(dirs, eye_pos)
+ minmax_start = 65535 - 1
+ minmax_neighbor = minmax_start
+ for i in range(len(dirs)):
+ if minmax_neighbor > neighbors[i]:
+ minmax_neighbor = neighbors[i]
+ if minmax_neighbor != minmax_start:
+ dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
+ return dir_to_target, minmax_neighbor
+
+ dir_to_target = False
+ mem_depth_c = b' '
+ run_i = 9 + 1 if "search" == target else 1
+ minmax_neighbor = 0
+ while run_i and not dir_to_target and \
+ ("search" == target or seeing_thing()):
+ run_i -= 1
+ init_score_map()
+ mem_depth_c = b'9' if b' ' == mem_depth_c \
+ else bytes([mem_depth_c[0] - 1])
+ if libpr.TCE_dijkstra_map_with_movement_cost():
+ raise RuntimeError("No score map allocated for dijkstra_map().")
+ dir_to_target, minmax_neighbor = get_dir_from_neighbors()
+ libpr.free_score_map()
+ if dir_to_target and str == type(dir_to_target):
+ action = "move"
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(dir_to_target, t["T_POSY"],
+ t["T_POSX"])
+ if 1 != move_result[0]:
+ return False, 0
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ if world_db["MAP"][pos] > ord("2"):
+ action = "eat"
+ t["T_COMMAND"] = [taid for taid in world_db["ThingActions"]
+ if world_db["ThingActions"][taid]["TA_NAME"]
+ == action][0]
+ t["T_ARGUMENT"] = ord(dir_to_target)
+ return dir_to_target, minmax_neighbor
+world_db["get_dir_to_target"] = get_dir_to_target
+
+
+def terrain_fullness(pos):
+ return (world_db["MAP"][pos] - ord("0")) + \
+ (world_db["wetmap"][pos] - ord("0"))
+world_db["terrain_fullness"] = terrain_fullness
+
+
+def ai(t):
+
+ if t["T_LIFEPOINTS"] == 0:
+ return
+
+ def standing_on_fluid(t):
+ if world_db["MAP"][t["pos"]] == ord("0") and \
+ world_db["wetmap"][t["pos"]] > ord("0"):
+ return True
+ else:
+ return False
+
+ def thing_action_id(name):
+ return [taid for taid in world_db["ThingActions"]
+ if world_db["ThingActions"][taid]
+ ["TA_NAME"] == name][0]
+
+ t["T_COMMAND"] = thing_action_id("wait")
+ needs = {
+ "safe_pee": (world_db["terrain_fullness"](t["pos"]) * t["T_BLADDER"]) / 4,
+ "safe_drop": (world_db["terrain_fullness"](t["pos"]) * t["T_BOWEL"]) / 4,
+ "food": 33 - t["T_STOMACH"],
+ "fluid_certain": 33 - t["T_KIDNEY"],
+ "fluid_potential": 32 - t["T_KIDNEY"],
+ "search": 1,
+ }
+ from operator import itemgetter
+ needs = sorted(needs.items(), key=itemgetter(1,0))
+ needs.reverse()
+ for need in needs:
+ if need[1] > 0:
+ if need[0] in {"fluid_certain", "fluid_potential"}:
+ if standing_on_fluid(t):
+ t["T_COMMAND"] = thing_action_id("drink")
+ return
+ elif t["T_BLADDER"] > 0 and \
+ world_db["MAP"][t["pos"]] == ord("0"):
+ t["T_COMMAND"] = thing_action_id("pee")
+ return
+ elif need[0] in {"safe_pee", "safe_drop"}:
+ action_name = need[0][len("safe_"):]
+ if world_db["terrain_fullness"](t["pos"]) < 4:
+ t["T_COMMAND"] = thing_action_id(action_name)
+ return
+ else:
+ test = world_db["get_dir_to_target"](t, "space")
+ if test[0]:
+ if (not test[1] < 5) and \
+ world_db["terrain_fullness"](t["pos"]) < 5:
+ t["T_COMMAND"] = thing_action_id(action_name)
+ return
+ if t["T_STOMACH"] < 32 and \
+ world_db["get_dir_to_target"](t, "food")[0]:
+ return
+ continue
+ if world_db["get_dir_to_target"](t, need[0])[0]:
+ return
+ elif t["T_STOMACH"] < 32 and \
+ need[0] in {"fluid_certain", "fluid_potential"} and \
+ world_db["get_dir_to_target"](t, "food")[0]:
+ return
+world_db["ai"] = ai
+
+
from server.config.io import io_db
io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
import server.config.world_data
-server.config.world_data.symbols_hide += "#"
-server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.symbols_hide = "345"
+server.config.world_data.symbols_passable = "012-"
+server.config.world_data.thing_defaults["T_STOMACH"] = 16
+server.config.world_data.thing_defaults["T_BOWEL"] = 0
+server.config.world_data.thing_defaults["T_KIDNEY"] = 16
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+io_db["hook_save"] = save_wetmap
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
+commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
commands_db["ai"] = (0, False, command_ai)
commands_db["move"] = (1, False, play_move)
+commands_db["eat"] = (1, False, play_move)
commands_db["wait"] = (0, False, play_wait)
-commands_db["drop"] = (1, False, lambda x: None)
+commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
+commands_db["pee"] = (0, False, play_pee)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255))
+commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
from server.actions import actor_wait
import server.config.actions
server.config.actions.action_db = {
"actor_wait": actor_wait,
- "actor_move": actor_move
+ "actor_move": actor_move,
+ "actor_drop": actor_drop,
+ "actor_drink": actor_drink,
+ "actor_pee": actor_pee,
+ "actor_eat": actor_eat,
}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")