static void add_line_compact(struct Win * win, char * line, attr_t attri,
uint16_t * offset, uint8_t last)
{
+ char * f_name = "add_line_compact()";
uint16_t y_start = win->winmap_size.y - (win->winmap_size.y > 0);
try_resize_winmap(win, y_start + 1, win->frame_size.x);
uint16_t len_line = strlen(line);
char * separator = last ? "" : " / ";
uint32_t len_line_new = len_line + strlen(separator);
- char line_new[len_line_new];
+ char * line_new = try_malloc(len_line_new, f_name);
sprintf(line_new, "%s%s", line, separator);
uint16_t x = 0;
uint16_t y;
try_resize_winmap(win, y + 1 + 1, win->winmap_size.x);
}
}
+ free(line_new);
*offset = x;
}
extern void draw_win_info(struct Win * win)
{
+ char * f_name = "draw_win_info()";
char * dsc_turn = "Turn: ";
char * dsc_hitpoints = "\nHitpoints: ";
uint16_t maxl = strlen(dsc_turn) + 5 + strlen(dsc_hitpoints) + 3;
- char text[maxl + 1];
+ char * text = try_malloc(maxl + 1, f_name);
sprintf(text, "%s%d%s%d",
dsc_turn, world.turn, dsc_hitpoints, world.player_lifepoints);
add_text_with_linebreaks(win, text);
+ free(text);
}
extern void draw_winconf_geometry(struct Win * win)
{
+ char * f_name = "draw_winconf_geometry()";
char * title = "Window's geometry:\n\n";
char * h_title = "Height to save: ";
char h_value[6 + 1]; /* 6: int16_t value max strlen */
+ strlen(h_title) + strlen(h_value) + strlen(h_type)
+ strlen(w_title) + strlen(w_value) + strlen(w_type)
+ strlen(breaks_title) + strlen(breaks_type);
- char text[text_size + 1];
+ char * text = try_malloc(text_size + 1, f_name);
sprintf(text, "%s%s%s%s%s%s%s%s%s", title, h_title, h_value, h_type,
w_title, w_value, w_type, breaks_title, breaks_type);
add_text_with_linebreaks(win, text);
+ free(text);
}