task = thing.task
if task is not None:
task_args = task.get_args_string()
- write(f, 'SET_TASK:%s %s %s %s' % (task.name, thing.id_,
+ task_name = [k for k in game.tasks.keys()
+ if game.tasks[k] == task.__class__][0]
+ write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_,
task.todo, task_args))
write(f, 'PLAYER_ID %s' % game.world.player_id)
cmd_SAVE.dont_save = True