"""Send game state to caller."""
game.send_gamestate(connection_id)
-def cmd_MAP(game, yx):
- """Create new map of size yx and only '?' cells."""
- game.world.new_map((0,0), yx)
-cmd_MAP.argtypes = 'yx_tuple:pos'
+def cmd_MAP(game, big_yx, small_yx):
+ """Create new map of size small_yx at pos big_yx and only '?' cells."""
+ game.world.new_map(big_yx, small_yx)
+cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos'
def cmd_THING_TYPE(game, i, type_):
t_old = game.world.get_thing(i)
else:
game.io.send('PICKABLE_ITEMS ,')
-def cmd_TERRAIN_LINE(game, y, terrain_line):
- game.world.maps[(0,0)].set_line(y, terrain_line)
-cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
+def cmd_TERRAIN_LINE(game, big_yx, y, terrain_line):
+ game.world.maps[big_yx].set_line(y, terrain_line)
+cmd_TERRAIN_LINE.argtypes = 'yx_tuple int:nonneg string'
def cmd_PLAYER_ID(game, id_):
# TODO: test whether valid thing ID
save_file_name = game.io.game_file_name + '.save'
with open(save_file_name, 'w') as f:
write(f, 'TURN %s' % game.world.turn)
- write(f, 'MAP ' + stringify_yx(game.world.maps[(0,0)].size))
- for y, line in game.world.maps[(0,0)].lines():
- write(f, 'TERRAIN_LINE %5s %s' % (y, quote(line)))
+ for map_pos in game.world.maps:
+ write(f, 'MAP ' + stringify_yx(map_pos) + ' ' +
+ stringify_yx(game.world.maps[(0,0)].size))
+ for map_pos in game.world.maps:
+ for y, line in game.world.maps[map_pos].lines():
+ write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos),
+ y, quote(line)))
for thing in game.world.things:
write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_))
write(f, 'THING_POS %s %s %s' % (thing.id_,