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Only draw new game content on tick completion.
[plomrogue2-experiments]
/
new2
/
plomrogue
/
game.py
diff --git
a/new2/plomrogue/game.py
b/new2/plomrogue/game.py
index e0c07155b0333486d1b82cf41ee0cc3af376417f..c8c2f3cbf9fae868e15eaa0bfdba13a7233dbe8a 100755
(executable)
--- a/
new2/plomrogue/game.py
+++ b/
new2/plomrogue/game.py
@@
-55,6
+55,7
@@
class Game(GameBase):
self.io.send('TURN ' + str(self.turn))
for t in self.things:
send_thing(t)
+ self.io.send('GAME_STATE_COMPLETE')
def run_tick(self):
to_delete = []