}
return tokens;
},
- parse_position(position_string) {
+ parse_yx(position_string) {
let coordinate_strings = position_string.split(',')
let position = [0, 0];
position[0] = coordinate_strings[0].slice(2);
},
draw_map: function() {
terminal.drawBox(0, 0, terminal.rows, terminal.cols / 2);
+ let map_line = "";
+ let y = 0;
+ for (let i = 0, x = 0; i < game.map.length; i++, x++) {
+ if (x >= game.map_size[1]) {
+ terminal.write(y, 0, map_line);
+ map_line = "";
+ x = 0;
+ y += 1;
+ };
+ map_line += game.map[i];
+ }
+ terminal.write(y, 0, map_line);
for (const t in game.things) {
terminal.write(game.things[t][0], game.things[t][1], '@');
}
let game = {
things: {},
- tick: 0
+ tick: 0,
+ map: "",
+ map_size: [1,1]
}
let chat = {
game.things = {}
game.tick = parseInt(tokens[1]);
} else if (tokens[0] === 'THING_POS') {
- game.things[tokens[1]] = parser.parse_position(tokens[2]);
+ game.things[tokens[1]] = parser.parse_yx(tokens[2]);
+ } else if (tokens[0] === 'MAP') {
+ game.map_size = parser.parse_yx(tokens[1]);
+ game.map = tokens[2]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
tui.draw_tick_line();
tui.draw_map();