game.turn = n
cmd_TURN.argtypes = 'int:nonneg'
+#def cmd_ANNOTATE(game, yx, connection_id):
+def cmd_ANNOTATE(game, yx, msg):
+ if msg == ' ':
+ if yx in game.annotations:
+ del game.annotations[yx]
+ else:
+ game.annotations[yx] = msg
+ game.changed = True
+cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+
+def cmd_GET_ANNOTATION(game, yx, connection_id):
+ annotation = '(none)';
+ if yx in game.annotations:
+ annotation = game.annotations[yx]
+ game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
+cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
+
# TODO: disallow these commands from clients? (maybe by failing on connection_id?)
def cmd_MAP_LINE(game, y, line):
game.map.set_line(y, line)
cmd_MAP_LINE.argtypes = 'int:nonneg string'
def cmd_MAP(game, size):
- game.new_map(size)
+ game.new_world(size)
cmd_MAP.argtypes = 'yx_tuple:pos'